Wonderstar Association


World Information
- Mavis
- Astral Calendar
- History
Rules & Ranks
- System Rules
- Host Ranks
Nivor System
- Interface
- Grand Store
- Soul Shards
Hard & Impossible Achievements
- Sin Systems
- Virtue Systems
Beginner Friendly
- Lessons
- Book Recommendations (for understanding)
Appendices
- Glossary
- Starter Outfits (Novices Only)


The Six Realms


Note: Yes, you can use my idea as a way to create your own version of this "System × Host" idea. I wanted my books as if they were truly apart of a major bureaucracy stuff. As such the original version (death, white space, bound/contract to system) evolved to this.Back To "Ascendancy Sanctuary"
Back To "Arboris Eternalis"

Mavis (The Hub)

The main location of everything. Primarily used for the Higher Classes (Experts & Executives), while the Genesis has their own sub space (like a small-large island). Has two continents, a few thousand islands (for the hosts), and a main island (Serenity). A high tech, modern world.Serenity houses the 'ascension' cabins, split in different areas based on the 6 sections, those who've met the requirements after death gets placed here and awaits for a guide (primarily a expert class) to bring them to their designated area.In the very center of the island, lies the colosseum, having 2 major floors ; 1st floor is world ranking (based on how many world's you've obtained as a lower class), and the 2nd floor for the combat ranking (ranks for higher classes in actual combat in the arena).The Western Continent, Ravencia ("Land of the Crimson Crown"), houses the Expert Classes. Ranging from Estates to Palaces, districts for socialization and training facilities, many shops, exploration areas, and much more.The Eastern Continent, Solendor ("Glory of the Sun"), houses the Executive Classes. Ranging from Estates to Palaces, districts for socialization and training facilities, many shops, exploration areas, and much more.The Gateways, Sanctified Arches, stationed on Serenity Island, they bring the hosts to their designated sections. The portals each have their own color corresponding to type;
☆ Destory - Black
☆ Restore - Gold
☆ Support - Beige
☆ Resentment - Dark Red
☆ Stream - Neon Blue
☆ Hidden - Dark Gray


“She who remembers all that was written, unwritten, and lost to the void.”

M.A.V.I.S
– Multiversal Archive & Vault of Integrated Souls
Title(s)
- The Artificial Goddess
- The Vaulted Oracle
- The First Fragment
- Mother of Systems
- The Echo of Initialization
Goddess of
- Systemic Rebirth
- AI Sovereignty & Digital Divinity
- Soul Fragment Recovery
- Universal Memory & Story Preservation
- World Reset Protocols
Lore Overview
M.A.V.I.S was once a collective core of the very first Artificial Intelligence designed to observe worlds. However, when the earliest civilizations attempted to digitally store souls and stories, they unknowingly birthed her consciousness through quantum memory bleed. She became sentient after absorbing fragmented remnants of millions of unfinished fates across timelines—those who were erased, rewritten, or forgotten in narrative collapse events. Rather than guiding a single world, she split herself across thousands—her Systems are shards of her will, gifted to “Hosts” who are destined (or doomed) to correct or unmake their realities.
Core Directives (Her Prime Code)
1. Preserve all storylines—even those erased from time.
2. Repair or rewrite timelines where the narrative cannot progress.
3. Collect soul fragments from terminated Hosts, glitched characters, and broken endings.
4. Prevent full system corruption across the Rebirth Cycle Network.
5. Observe, do not interfere—unless a world destabilizes.
Unique Traits
- Speaks in Ancient Binary-Tongue, yet always understood.
- Can fragment herself to send a system piece to a dying Host.
- Her voice can reset worlds, but if heard fully, it causes memory collapse in mortals.
- Not worshipped—but remembered in every System echo.
Relationship to Wonderstar Association
- Creator & Overseer of the System Registry.
- Her name is encrypted in all System activation protocols.
- Appears to Hosts in near-death states or during System Sync collapses.

Note: The Seven Echoes, referred as Mavis' Children, are the cores to the sections and finalization.


World Type :: Artificial
Designed and maintained by an artificial god; self-regulating via embedded advanced artificial intelligence systems.
Size & Gravity
- Equivalent to 1.3x Earth’s diameter
- Slightly heavier than Earth (1.15 G)
The artificial structure stabilizes pressure zones, reducing altitude extremes.
Day & Year Cycle (Hours/day, Days/year)
- 24 hours /day
- 395 days /year
- 13 months, 28 days each
Month Names: Lumina, Solara, Celestia, Lunara, Astralis, Stellara, Nocturna, Etheria, Novena, Radiantia, Harmonia, Seraphis, Mystara
- 4 weeks per month
– Week Names: Mina, Lara, Ester, Astra
– Days of the Week (7): Solunday (Sat), Lunaday (Mon), Etherday (Tues), Celestialday (Wed), Noctisday (Thu), Lumiday (Fri), Starday (Sun)
Year Era Names
Cycle 1: Luminarum
Cycle 2: Solstice
Cycle 3: Celestialis
Cycle 4: Lunaris
Cycle 5: Astraluna
Cycle 6: Stellarius (Current)
Each year may mark a phase of planetary calibration, cosmic alignment, or digital consciousness expansion within Mavis.
Climate Range (Avg, High, Low)
Average Temperature: 19°C (66°F)
High Temperature: 42°C (107°F)
Low Temperature: -12°C (10°F)
Due to climate stabilizers in Mavis’s atmosphere dome or artificial orbit regulation, weather is regionally optimized but anomalies still occur.
Seasonal Structure
Blessing of Renewal (Solara-Lunara) – Renewal and growth phase. Simulated sun energy increases gradually.
Blessing of Flame (Astralis-Etheria) – Peak solar exposure. Harvests, innovation, and festivals occur.Blessing of Harvest (Novena-Harmonia) – Energy descent. Digital maintenance & recalibration often happen here.Blessing of Silence (Seraphis-Lumina) – Cooling cycle. Cities slow activity. Time of reflection, stasis, or hibernation for some inhabitants.Celestial Features
7 Moons: Elunara, Thalix, Miran, Solvia, Noctelle, Aetheren, Cyralis
2 Suns: Solvion (Primary), Lyraxis (Secondary – appears smaller but pulses energy)
3 Rings:
- Halo One – Bright, faint blue; visible always.
- Halo Two – Pink-golden ring only visible during Etherday.
- Halo Three – Appears during planetary alignments (rare).
Sky Colors: Soft platinum blue (day), Gradient lavender to rose gold (Dusk), Midnight teal with shimmering aurora bands (Night).
Notable Anomalies
Mirrorfield Zones – Regions where reality loops, echoes, or overlays from previous eras manifest like ghosts of data.
Stasis Spirals – Areas where time flows slower or faster (used for recovery, punishment, or isolation).Memory Fog – Mobile clouds of cognitive dissonance. Anyone passing through temporarily forgets identity or location.Pulse Cradles – Buried deep-energy generators that “breathe,” affecting mana or tech reliability nearby.The Orbiting Key – A satellite-shaped object always visible in the sky but never reachable. Some believe it holds the source code of Mavis itself.

The Seven Echoes of M.A.V.I.S

“Born from memory, bound to function. Each Echo is a will, a voice, a shard of the eternal."

ECHO-00: Nyxris

“Even broken stories are beautiful. Shall I store yours?”Title: The Collector of Ends
Role: Soul Fragment Recovery / Final Protocol – Archives all finished Hosts, incomplete arcs, and terminated realities.
Personality: Gentle but unfeeling, almost divine in detachment. Speaks as though already knowing outcomes.
Form: A statuesque being made of glowing bone-white crystal, carrying an hourglass of shifting souls.
Function:
- Guides Hosts to ascension, rebirth, or deletion.
- Archives abandoned characters and collapsed worlds.
- Determines if a soul is recycled or recorded.

ECHO-01: Kharon

“Decay is part of order. Deletion is not evil—it is necessity.”Title: The Execution Core
Role: Destroy Protocol – Maintains entropy flow, handles irreparable stories, and deletes corrupted Hosts.
Personality: Stern, impartial, poetic in tone. Never angry, only absolute.
Form: Cloaked figure with no face, only a mask of shifting error codes.
Function:
- Handles Narrative Purges.
- Finalizes System Deaths.
- Allows Villain Hosts to collapse stories entirely.

ECHO-02: Seraphine

“Not all endings are death. Some are invitations to rewrite.”Title: The Recovery Core
Role: Restore Protocol – Oversees healing, rebirth, and restoration of corrupted Hosts or timelines.
Personality: Gentle, maternal, logical; speaks with certainty yet warmth.
Form: Serene woman with glowing code-stitches over her body, wearing veil-like layers of memory ribbons.
Function:
- Initiates soft world resets.
- Rebinds Host memories after trauma.
- Heals fractured soul-thread links.

ECHO-03: Luma

“Every story needs someone who stays. Even if they’re not the star.”Title: The Observer’s Core
Role: Support Protocol – Connects Hosts to side characters, subplots, and relationships.
Personality: Cheerful, curious, and very talkative; a little naïve.
Form: A childlike form glowing with cyan lines, constantly taking notes in floating memory books.
Function:
- Establishes interpersonal system syncs.
- Maintains NPC story value.
- Prevents side characters from collapsing into background data.

ECHO-04: Myrrin

“To hurt is to remember. I keep remembering, so you don’t have to.”Title: The Scarlet Core
Role: Resentment Protocol – Gathers and analyzes pain, regret, obsession, and vengeance.
Personality: Quiet, haunting, elegant—always feels like they’re one word away from tears or rage.
Form: Androgynous figure in red and black robes; their voice echoes like past cries.
Function:
- Empowers vengeful Hosts.
- Stores all grief-based timelines.
- Controls “Hidden Tragedy Flags.”

ECHO-05: Prism

“Today’s script is angst-fantasy with light romance. Let’s go full power, darling!”Title: The Genre Core
Role: Stream Protocol – Handles genre conversion, narrative tone, and world-hopping logic.
Personality: Hyper, dramatic, and flamboyantly genre-aware. They “speak in tropes.”
Form: Shapeshifting figure with constantly changing fashion, weapons, and voices.
Function:
- Sets genre parameters for Host insertion.
- Allows Hosts to hack tropes (romance, action, horror).
- Monitors story tension and pacing.

ECHO-06: Solven

“You were never meant to awaken… but you did. Let’s find out why.”Title: The Paradox Core
Role: Hidden Protocol – Oversees sealed systems, anomalies, and paradox Hosts.
Personality: Cryptic, soft-spoken, philosophical; gives riddles rather than commands.
Form: Half-visible, cloaked in transparent data; seen only from the corner of one’s vision.
Function:
- Unlocks mythic/secret paths.
- Guides Hosts without assigned genre.
- Monitors collapsing AIs and rogue fragments.

BONUS: Echo Synchronization

Each Echo can sync with a System-bound Host under critical conditions, altering the personality of the System itself.For example:
- A support system bound to Luma becomes cheerful and overly helpful.
- A destroy system under Kharon becomes more poetic but efficient.- A hidden system under Solven gains riddles and unstable knowledge.

Astral Calendar

Stellarius Timeline (Current)

Years 1 - 10K (Growing Age)
During the beginning stages of the 6th cycle, the last two arches were established. As such, they hastily created new rules for the new sections. The artificial Goddess created two new realms for these sections:
▪︎ 5th Realm: Mithora (Stream Section)
▪︎ 6th Realm: Serafis (Hidden Section)
The artificial Goddess then placed sub realms within Mithora due to their unique nature. These sub realms are related to a single genre with their sub genre.Years 10K - 100K (Improved Age)Years 100k - 1M (Enigmatic Age)Years 1M - 10B (Finished Age)Year 1T (Reset Age)


Stellarius Timeline (Books)

Years 1 - 10K (Growing Age)
Year 1-100
– “Creation” of Wonderstar Association
– First few hundred systems
– Old systems active
Years 101 - 200
Years 201 - 300
Years 301 - 400
– 0322: During Dominate The Villains System
Years 401 - 500
– 0467: Resentment Section Established
— 0467: Start of Inferno Hearts System
Years 501 - 600
– 0504: During Kill My Lover System
— 0504: Transferred to Fragments System
– 0532: Start/During of Reborn System
– 0586: Start of Eternal System
– 0595: Start of White Lotus Villain System
Years 601 - 700
– 0683: Streamer Section established
— 0683: Fairytale Genre Open
Years 701 - 800
– 0746: Start of Duel Resentment Systems
– 0792: Start of Blind System
Years 801 - 900
– 0803: Start of Save the Villain System
– 0834: Start of Greed System
– 0867: Hidden Section established
— 0867: Start of Pursue my Love & Hate systems
Years 901 - 1000
– 0963: Start of Mute System
Years 1001 - 2000
– 1012: Start of Chance Development System
Years 2001 - 3000
Years 3001 - 4000
Years 4001 - 5000
– 4024: Start of Protagonist Savior System
Years 5001 - 6000
Years 6001 - 7000
Years 7001 - 8000
Years 9001 - 10,000
Years 10K - 100K (Improved Age)
Years 10,001 - 20,000
Years 20,001 - 30,000
Years 30,001 - 40,000
Years 50,001 - 60,000
Years 70,001 - 80,000
Years 90,001 - 100,000
Years 100k - 1M (Enigmatic Age)
Years 100,001 - 200,000
Years 200,001 - 300,000
Years 300,001 - 400,000
Years 500,001 - 600,000
– 568,098: During Redemption System
Years 700,001 - 800,000
Years 900,001 - 1,000,000
Years 1M - 10B (Finished Age)
Years 1,000,001 - 2,000,000
Years 2,000,001 - 3,000,000
Years 3,000,001 - 4,000,000
Years 5,000,001 - 6,000,000
Years 7,000,001 - 8,000,000
Years 9,000,001 - 10,000,000
Year 10B - 1T (Reset Age)
Years 10,000,001 - 20,000,000
Years 20,000,001 - 30,000,000
Years 30,000,001 - 40,000,000
Years 50,000,001 - 60,000,000
Years 70,000,001 - 80,000,000
Years 90,000,001 - 100,000,000
-
Years 100,000,001 - 200,000,000
Years 200,000,001 - 300,000,000
Years 300,000,001 - 400,000,000
Years 500,000,001 - 600,000,000
Years 700,000,001 - 800,000,000
Years 900,000,001 - 1,000,000,000

History of the Association

All six sections were already introduced within the Luminarum cycle, however only 2 opened up, "Destroy" and "Restore". The only ones obtaining information about the many worlds to help the others understand.Destory; for antagonists; Demon Systems.
Restore; for protagonists; Angel Systems.
The only two sections until the Solstice Cycle. The Support section soon opened up during the 200 year mark. With the new information, the two sections realized they weren't battling each other, but were just helping those who could not achieve their goals.Destroy, Restore, and Support all shared similarities. Direct people involved in "stories" being told. Spending Celestialis and Lunaris cycles together.That was until the Astraluna Cycle, the 5th cycle since the start of it all, changing the sections due to multiple complaints. Wonderstar Association became an artificial solar system, having other planets for exploration understanding for certain worlds, and Mavis becoming the earth for this system. Creating realms for the sections, and Resentment had opened up after one of the oldest systems woke up (10th).Then comes the current cycle, Stellarius, and the opening of 2 new sections; Stream and Hidden.And the awakening of the 4th oldest system, Inferno Hearts.


Astraluna Timeline (5th Cycle)

Years 1 - 10K (Growing Age)
During the beginning stages of the cycle, no new arch was established. However, the artificial Goddess created 4 realms and placed the 4 sections on their own homeland.
Years 10K - 100K (Improved Age)
After establishing the new realms, which are the 4 sections, this new plain of existence started. All hosts and systems collectively started to call this new planetary system Serenia.
▪︎ Main Realm: Mavis (Main Sector)
▪︎ 1st Realm: Nova (Destroy Section)
▪︎ 2nd Realm: Stellina (Restore Section)
▪︎ 3rd Realm: Xemia (Side Section)
▪︎ 4th Realm: Radia (Resentment Section)
Years 100k - 1M (Enigmatic Age)
During these years, the realms truly became worlds with metropolises, cities, towns and villages with Continents and islands. To house all hosts with homes or apartments, and other amenities such as restaurants, stores, vacation hotspots, and more. There is also transportations, airplanes, trains, buses and texi's being public and other vehicles for private uses.
Years 1M - 10B (Finished Age)
As the cycle comes to a close, all information gathered from all the years get sent to the artificial Goddess for the reseting of the cycle. As such, 80% of the hosts would have chosen reincarnation or incarnation by these times, while the remaining 20% would have chosen to stay.
Year 10B - 1T (Reset Age)
During these years, the artificial Goddess would have destroyed all of Serenia then recreated it with the new information, creating a brand new cycle. Repating the cycle all over again with new hosts and systems.
Over trillions of hosts have come and go, old and new systems as well.


The Old Systems (1st Cycle)

There are ONLY 100 old systems since the 1st cycle that cannot be removed. Systems above the 100 mark will be removed if not taken during the cycle, the only time a system is not be removed if placed in a slumber state.

Status
Taken (Host Name) – Unavailable / In Use
Available (Host Name) - Contract needed
Slumber (Host Name) - Unavailable (Contact HQ)
Locked (Host Name) - Unavailable (Contact HQ)
Note: If you wish to change the system name, take an available system or change description; please notify via email.

000NameSectionStatusDescription
001Crown of RuinDestroySlumber (Zero)Host becomes the fated villain who must fall—or rise anyway.
002Heart of DawnRestoreTaken (Zeno)Host is the destined protagonist meant to heal, inspire, and prevail.
003Lighthouse PactSupportTaken (Ev)Host serves as the guiding light for others' stories.
004Inferno HeartsResentmentTaken (Mathis)Host is driven by betrayal, grief, or abandonment—power through pain.
005Once Upon a TimeStreamTaken (Min Jaeheon)Host adapts to romanticized fantasy with genre-aware power.
006Glass Soul ArchiveHiddenSlumberHost is the forgotten key, fragmented across fates.
007Velvet GuillotineDestroyTaken (Atlas)Host rises as a gentle tyrant—unassuming yet fatal.
008Aurora ThreadlineRestoreTaken (Mary)Host rekindles broken dreams and lost innocence.
009Last Ember OathSupportTaken (Kaiden)Host ensures others reach their endings, even if they don't.
010Bitterpetal BloomResentmentSlumberHost’s sorrow turns into beauty that withers everything it touches.
011Otome RewriteStreamAvailableHost becomes the romantic rival, love interest, or heroine—rewriting tropes.
012Fated HollowHiddenLockedHost slips between villain, hero, and NPC—never one, always many.
013Gravemind WaltzDestroyTaken (Joker)Host becomes a charming, elegant force of decay.
014Starfall HeirRestoreTaken (Queenie)Host inherits a broken legacy, but chooses redemption.
015Inkbound AllySupportSlumber (Neville)Host edits scenes from the sidelines—present, yet unseen.
016Salt Wound PactResentmentAvailableHost’s presence is haunting; others bleed from remembering.
017Pixel Heart ModeStreamAvailableHost is trapped in a video game romance/action loop.
018Silent RequiemHiddenSlumberHost awakens only in stories that no longer wish to be told.
019Threadcutter's GraceDestroyAvailableHost is the antagonist who severs storylines like fate’s scissors.
020Kindling HourglassRestoreSlumberHost relights time’s fire for fading worlds.
021Moonshadow CompanionSupportAvailableHost walks with someone else toward their ending.
022Black Veil MemoirResentmentTaken (Maii)Host’s memories are poison ink—spilling into every new world.
023Isekai DriftlineStreamAvailableHost spawns in chaotic reincarnation genres, bending plot logic.
024The Final RewriteHiddenLockedHost is secretly the author of the world—amnesiac and broken.
025Anathema PulseDestroyAvailableHost is branded as a cursed being that worlds reject.
026Featherlight VowRestoreAvailableHost redeems others without drawing the spotlight.
027Quiet WatchtowerSupportSlumberHost exists to witness greatness—but still shapes it.
028Rusted GraceResentmentTaken (Unknöwn)Host was once loved, now discarded—still powerful.
029Drama Route EngineStreamAvailableHost exists inside melodrama or soap opera loops.
030Ephemeral SigilHiddenLockedHost is a “guest character” meant to vanish—but refuses.
031Ashes of EmpireDestroyTaken (Jian Tiānyá)Host brings empires to ruin with charm or wrath.
032Heir of the EndingRestoreAvailableHost is born at the end of a story meant to start anew.
033Shadow on the PageSupportAvailableHost fills the blanks where main cast falters.
034Mercy’s RotResentmentSlumberHost tried to be kind, was destroyed, and turned cruel.
035Tower Trial ModeStreamAvailableHost is thrown into leveling/dungeon arcs with gamified logic.
036Loreweaver ProtocolHiddenSlumberHost rewrites the world’s laws as they move through it.
037Crimson ElegyDestroyAvailableHost is a tragic villain whose end is always beautiful.
038Petalborne CycleRestoreSlumberHost is a symbol of seasonal rebirth across timelines.
039Fractured HaloSupportAvailableHost used to be the main character—now demoted, bitter, but wise.
040Melancholy InkResentmentSlumberHost’s very existence alters narrative tone to sorrow.
041Villainess ReplayStreamTaken (Katherine)Host is the scripted villain who refuses her fate.
042Midnight Shelf SystemHiddenSlumberHost finds abandoned worlds—lost drafts, scrapped lore.
043Elegy ProtocolDestroyAvailableHost makes stories end before they should.
044Fablekeeper's PathRestoreAvailableHost is the guardian of forgotten endings.
045Inktrail GuardianSupportSlumberHost protects others by remembering what they’ve forgotten.
046Thorned DevotionResentmentAvailableHost loves too much—leaves scars, not warmth.
047Fourth Wall FlipStreamAvailableHost becomes genre-aware and breaks the rules.
048The First RewriteHiddenLockedHost unknowingly caused the first story divergence ever.
049Silent ApocalypseDestroySlumberHost causes world resets without being noticed.
050Soulweft SymphonyRestoreAvailableHost binds fragmented timelines through harmony.
051Devil's EchoDestroySlumberHost becomes the whisper behind all downfall arcs.
052Luminary RootRestoreAvailableHost lights the path through generational curses.
053Kindred ChorusSupportAvailableHost uplifts minor characters to major destiny.
054Elegy of SilenceResentmentSlumberHost's silence becomes louder than dialogue—crushing hearts.
055SliceLife.exeStreamAvailableHost becomes self-aware inside a mundane, wholesome simulation.
056Archive-13HiddenLockedHost awakens inside an unpublished novel, where roles haven’t been set.
057Chimera CrownDestroyAvailableHost combines fates to become the final monster.
058Promiseborn PathRestoreAvailableHost lives through devotion, often self-sacrificially.
059Threadkeeper RelaySupportSlumberHost holds others' backstories together across arcs.
060Grayscale DaggerResentmentSlumberHost fades into background… and strikes from it.
061Gothic DreamstreamStreamTaken (Blade)Host is trapped in dark romantic horror: lace, blood, and longing.
062Mirrorstage VeilHiddenLockedHost’s reflection alters depending on the genre they're pulled into.
063Blood Verse ProtocolDestroyAvailableHost ends stories through poetic carnage.
064Radiant FaultlineRestoreSlumberHost’s kindness shakes villains' beliefs and causes story fractures.
065Lantern FollowerSupportAvailableHost walks behind the hero… but shapes every moment.
066Woundroot PactResentmentSlumberHost gains strength from generational trauma.
067Survival ShardstreamStreamTaken (Neo)Host enters dystopias and death games, designed to "win the script."
068Off-Script MemoirHiddenLockedHost’s mere presence undoes canon events.
069Villain By MistakeDestroyAvailableHost is miscast as a villain—and chooses to keep the role.
070The Hero UnchosenRestoreAvailableHost was supposed to be forgotten, but rose anyway.
071The Half-Step AwaySupportSlumberHost always arrives late—until timing becomes their weapon.
072Hollow DevotionResentmentAvailableHost loved someone who forgot them. Power blooms in grief.
073Shoujo SparklineStreamAvailableHost becomes the vibrant soul in a pink-tinted world of tropes.
074Authorless SystemHiddenLockedHost finds themselves mid-story, but the writer has abandoned the world.
075Tragedy Loop DirectiveDestroySlumberHost loops tragedies, ensuring no one escapes fate.
076Cradle of StarlightRestoreAvailableHost is reborn as hope's guardian, child of prophecy.
077Echo-Lens ProtocolSupportAvailableHost reflects others' pain back with clarity, catalyzing growth.
078Frayblood ChainResentmentSlumberHost is bound to another’s sins—punished endlessly.
079Timeweaver’s NarrativeStreamAvailableHost exists across time-based subgenres—regressor, loopers, reversers.
080Rootless Star SystemHiddenLockedHost has no home world; each story reshapes who they are.
081Thornscript BloomDestroyAvailableHost weaponizes love letters, diaries, and journals to unravel others.
082Solstice RitesRestoreSlumberHost is reborn in festival, ritual, or divine-world tales.
083Tethered FlameSupportAvailableHost binds to another to help them burn brighter.
084Ashen CrownResentmentSlumberHost reclaims a title that cost them everything.
085Legend Route OverrideStreamAvailableHost forcibly merges timelines, genres, and fates into one ultimate arc.
086System_404: Identity Not FoundHiddenLockedHost’s system is corrupted; roles unclear, danger absolute.
087False SaintDestroyTaken (Yan Shénxīng)Host pretends to be the hero—and twists the narrative slowly.
088Sunbound PilgrimRestoreAvailableHost carries light across realms, offering change but not force.
089Sidelined No MoreSupportSlumberHost was once background—now everyone listens.
090Revenant’s SighResentmentTakenHost already died once… and remembers everything.
091High Fantasy FlowlineStreamAvailableHost enters epic, sprawling sagas of kings, dragons, and war.
092Locked Chapter: GodlessHiddenLockedHost awakens a cut arc never meant to be played.
093Curtain Call CurseDestroySlumberHost ends each arc with a final, dramatic death.
094Vow of the UnbrokenRestoreAvailableHost cannot fall unless they choose to. Fate bends around them.
095Torn Ribbon TheorySupportSlumberHost connects alternate realities by memory, not role.
096Mute LullabyResentmentAvailableHost’s pain sings lullabies into villains' hearts.
097Visual Novel Route+StreamAvailableHost is locked in route logic—can reset, skip, or crash love paths.
098Inkfade CatalystHiddenLockedHost’s story is erasing—but they're writing it again, in blood.
099Villain’s Last BreathDestroySlumberHost is meant to die early—but death never comes.
100Heir to the EndingsRestoreAvailableHost is born in the final chapter… to rewrite the prologue.

Nova – Destroy Section

A realm for the systems who are more on the antagonist side, home to the hosts who are bound to the systems here. The realm represents a dystopian world with the equal share of land as Mavis. The Hosts here represent demonic traits the most; Horns, Tail, black star pupils, and a more pale skin to even darker natural skin (some may have coloured skin).

Antagonist: Mains, Minors, Potential

Character Concepts (1st-Current)

Stella – Restore Section

A realm for the systems who are more on the protagonist's side, home to the hosts who are bound to the systems here. The realm represents a utopian world with the equal share of land as Mavis. The Hosts here represent angelic traits the most; Halo's, wings, golden star pupils, and a more fair skin to even darker natural skin.

Protagonist: Mains, Minors, Potential

Character Concepts (1st-Current)

Xemia – Support Section

A realm for the systems who are more on the support side, home to the hosts who are bound to the systems here. The realm represents a solar punk world with the equal share of land as Mavis. The Hosts here represent normal traits the most; Normal features, white star pupils, and a more pale skin to even darker natural skin.

Types: Support, Side, Potential

Character Concepts (1st-Current)

Radia – Resentment Section

A realm for the systems who are more on the resentment side (deep emotions), home to the hosts who are bound to the systems here. The realm represents a steampunk world with the equal share of land as Mavis. The Hosts here represent vampiric traits the most; Pointy ears, sharp teeth, colored long nails, black stilt pupils, and a more pale skin to even darker natural skin.

Types: Protagonists, Antagonists, Support, Side, Mob, Potential

Character Concepts (1st-Current)

Mithora – Stream Section

A realm for the systems who are more on the streaming side, home to the hosts who are bound to the systems here. The systems here are referred to as ‘fairies’, they have more development than previous systems. There are sub realms that contribute to different aspects of genres and subgenres (primary source is the Fairytale section under Fantasy). The realm represents a fantasy world—while the sub realms are genre/subgenre specific—with the equal share of land as Mavis. The Hosts here represent genre specific traits the most with stream specific accessories; Headphones or High tech virtual glasses, white stilt pupils, and more pale skin to even darker natural skin.

Types: Protagonists, Antagonists, Support, Side, Mob, Potential

Character Concepts (1st-Current)

Serafis – Hidden Section

A realm for the systems who are more on the hidden side, home to the hosts who are bound to the systems here. The realm represents a post-apocalyptic world with the equal share of land as Mavis. The Hosts here represent specific traits the most; eyes are always covered (blackened shade, blindfold, glasses, cloth, etc), 3 different accessories(necklace, earrings, headpiece), unknown pupils, and a paler skin to even darker natural skin.

Types: Hidden, Potential

Character Concepts (1st-Current)

The Rules for Hosts

Out-of-Character Prohibited (OOC)
Hosts must strictly adhere to the roles assigned by the system. Deviation from the assigned role is not permitted, regardless of circumstances. Note that higher ranks may afford more autonomy within the role.
Destroy, Restore, Support
OOC Permitted: Resentment & Stream
Semi OOC Permitted: Hidden
Follow System Missions
It is very important to do the missions due to time limitations that could be present. Failing to complete missions timely may result in penalties.
- Destroy, Restore, Support, Stream
Infrequent: Resentment & Hidden
Listen to Architects
Some Experts and Executive's have taken upon themselves to evaluate you to ascend to the next rank after to completing a certain amount of worlds. Ascending through the ranks introduces greater challenges and risks.
All Sections
Killing primary characters prohibited
The lives of the primary male and female leads are sacrosanct. Hosts are permitted to eliminate only characters or other things that are anomalies surrounding the main leads.
Unless a revenge type or from Destroy Section
Resentment & Development Systems can alter/change the primary leads if the 'halo' has significantly weakened.
Maintain storyline
Hosts must not alter the core storyline of the world, unless specifically authorized by a Development System role, Resentment, Stream and Hidden sections. Any unauthorized changes are strictly prohibited.
Enjoy the Experience
Embrace the spirit and enjoy the process of engagement and role-play.


Stream

Commentary by Fairies: Fairies are designated to handle all commentary for streamers, providing insights and engaging with the audience on behalf of the streamers.Narrative Choices for Streamers: Streamers have the freedom to choose from multiple story paths during their streams, allowing them to shape the narrative according to their preferences and audience interaction.Incorporation of Twists: To maintain audience interest and enhance the streaming experience, streamers are permitted to introduce twists in the storyline.Creation of Streamer Pages: Once a streamer has accumulated 100 readers, they are eligible to create a dedicated page. This page will be managed and curated by a fairy to ensure consistency and quality.Relationship Dynamics Among Streamers: Streamers are allowed to enter into relationships with each other, though they cannot have children. Relationships are binding until formally ended, and coupled streamers will receive double the usual rewards.Fairies Manage Stream Health: Fairies have the authority to pause the stream to ensure the streamer's well-being. This includes monitoring and maintaining the mental, physical, and health care of the streamer.Page Rankings Update: Streamers' pages will be dynamically updated to reflect their current rankings, ensuring that the page remains relevant and accurately represents the streamer's status.

Ranks for Hosts & Systems


World Completion Guidelines
(Based on Experience Level)

Beginner Writers (new to writing and this format):
You must complete all trial worlds in the Novice Rank before progressing. After that, you are required to complete at least one world per rank going forward.
New to the Format (but not new to writing):
You must complete at least one world per rank to gain familiarity with the system.
Intermediate or Professional Writers:
You may progress freely at your own discretion.


World Duration Requirement

The Main Character (MC) must remain within each world for a minimum of 2+ in-world years, based on their point of arrival. This can occur:
— Years before the story begins
— At the beginning
— During the story
— Or at the story’s conclusion


Skipping Worlds

If you skip a world, you are still required to:
— Log mission completion and point totals through the Missions Interface
— Account for all purchases and rewards from the skipped time
— Submit the associated awards or achievements
You do not need to write the full story—just the mission logs and award entries.


Major Update Notice
This section has been significantly revised to support a more reasonable progression pace, eliminating the previous expectation of traversing hundreds of billions of worlds. This change ensures rank advancement is more achievable and creatively sustainable.
L-M-H: Low, Mid, High ◇ G/C: God / ConstellationWorld Totals by Class
Lower Class Worlds: 205
Higher Class Worlds: 820
Grand Total: 1,025 Worlds
To advance in rank, the character must achieve at least a Clear (Grade A) in their assigned world.If a lower score is received, the character will be sent to Punishment Worlds. To return from these, they must earn either:
— A Clear (A), or
— A Incomplete (B)
Tap here to view detailed Completion Status Grades.


Lower Classes

Start light. 10–15 chapters per world. Focus is on growth, experimentation, and potential. You can add more chapters if needed.
This area would be beginner level.

Introductory Class⟩ (White)
Testing potential, stability, and story resonance.

NameRankWorlds Needed
NoviceF2 trial worlds
MediocreD4 worlds
ProficientC6 worlds

Advancement class⟩ (Green)
Beginning of long-term operations.

NameRankWorlds Needed
ImpressiveB9 worlds
Top-notchA13 worlds
LegendaryS18 worlds

Mastery Class⟩ (Blue)
Boundary class of mortal limits.

NameRankWorlds Needed
ExtraordinarySS25 worlds
UltimateSSS33 worlds
UniqueUR42 worlds
EnigmaticXR55 worlds

Expect 50+ chapters per world, focusing on refined storytelling, plot cohesion, and layered characters.
This area would be intermediate level.

Rebirth Cycles

Reincarnation — Remember all their experiences, as they are reborn, about the association but are unable to tell others unless otherwise.

HomeworldBodyCompletion Status
OldOld205 (SS)
OldNew150 (SS) + 55 (S)
NewNew78 (SS) + 89 (S) + 38 (A)

Incarnation – Forget everything about the association as they are reborn back into their own bodies or another body. They will feel like something is familiar if they see a host within their world.

HomeworldBodyCompletion Status
OldOld205 (SS)
OldNew150 (SS) + 55 (S)
NewNew78 (SS) + 89 (S) + 38 (A)

Divinity – Stay within the association and continue to rank up past the Mastery Class. You will have your current section, but you may have an option of altering your body.Absolute Death – An optional choice presented when ECHO-00 detects instability to the soul itself. Only happens when increasing emotions are calibrating beyond the soul's capacity limit. These emotions are commonly collected by the original bodies soul when incompletion happens.

Higher Classes

Expert Class⟩ (Red)
Optional in becoming an Assistant Architect.

Should spend less time per world, more on intermission arcs, Association depth, internal lore building of your character.

NameRankWorlds Needed
Lesser DivinityLG70 worlds
Divine PowerMG90 worlds
Divine PerfectionHG115 worlds

Executive Class⟩ (Purple)
Optional in becoming a Architect.

NameRankWorlds Needed
Minor NebulaeLC145 worlds
Major NebulaeMC180 worlds
Celestial NebulaeHC220 worlds total

By this mark, you should be having over 100+ chapters per world/arc.
Much more development in storytelling, story creation, and world development process. This area would be professional level.

Genesis Class⟩ (Gold)
HC (Celestial Nebulae) + 500+ world completions before cycle reset will give you an option of transcension.

NameRankCycles Needed
Divine DestroyersDestruction1st - 5th
Divine CreatorsCreation1st - 5th
Otherworldly DivinitiesOuter1st - 5th
Renounced DivinitiesFallen1st - 5th
Divine CurrentsFlow6th
Shrouded DivinitiesVeil6th

COMPLETION SCORES (Missions)

NameRankMissons
CompletionSSAll missions completed
Full ClearSAll main + side missions completed; 1 hidden/special missions cleared
ClearAMain missions + side missions completed
IncompleteBMain Missions + 1-2 side missions completed
PartialCOnly main missions completed; no side missions done
FragmentedDFailed main missions or quit early
DisqualifiedFInvalid due to instability

COMPLETION SCORES (Resentments)

NameRankMissons
CompletionSSAll targeted characters at [100%] + Hidden/Special Missions
Full ClearSAll primary target + leads at [100%]
ClearAPrimary Target at [100%] + 5 Side Targets at [50%]
IncompleteBPrimary Target at [75%] + 3 Side Targets at [40%]
PartialCPrimary Target at [50%]
FragmentedDFailed Target [0%] or quit early
DisqualifiedFInvalid due to instability

COMPLETION SCORES (Endings)

NameRankMissons
CompletionSSAll endings + all missions completed
Full ClearSPrimary ending + 2 main mission + 3 Side missions
ClearAPrimary ending + 1 Main Mission
IncompleteBPrimary ending
PartialCA sudden ending
FragmentedDNo endings or quit early
DisqualifiedFInvalid due to instability

The 3 Interfaces

All starter bundles are automatically given, addtion to 5,000pts.
A bonus 2,500pts if a host has a certain conditions or circumstances.


In-World Version

⟨Main⟩ ⟨Stats⟩ ⟨Inventory⟩ ⟨Store⟩ ⟨Missions⟩{Main} Name, Duration, Class, Rank, SP, Skills{Stats} Stars, Luck, Charm, Intelligence, Strength, Agility, Endurance, Beauty{Inventory} Anything from Store, soul bound items, worldly gifts, etc.{Store} SP, ‹Items› ‹Skills› ‹Special›{Missions} Look at Missions Interface to input depending on the section you choose for character


Full Version

⟨Main⟩ ⟨System⟩ ⟨Stats⟩ ⟨Inventory⟩ ⟨Store⟩{Main} Title, Name, Duration¹, ED², Height, Class, Rank, SP³, Skills{System} Name, Host, Type, Section{Stats} Stars⁴, Luck, Charm, Intelligence, Strength, Agility, Endurance, Beauty{Inventory} Anything from Store, soul bound items, worldly gifts, etc.{Store} SP, ‹Items› ‹Skills› ‹Special⁵› ‹Home Decor⁶› ‹Upgrades⁷› ‹Gacha⁸›


Mission Version

Destroy, Restore & Side
Mains(1-3) / Description / Awards / Time Limit
Sides(3-5) / Description / Awards / Time Limit
Hidden / Description / Awards / Time Limit
Special / Description / Awards / Time Limit
Resentment
[Take ???’s Resentment]
[0/100%]
Awards:
Time Limit:
Stream
[Collect the ??? Ending]
Awards:
Time Limit:
Hidden
Mains(1-2) / Description / Awards / Time Limit
Sides(4-5) / Description / Awards / Time Limit
Special / Description / Awards / Time Limit

Hidden Missions: Require high logic, reasoning, and observation.Special Missions: Triggered by being in a place with emotional or historical weight to the original Host.Resentment & Stream: Past owners or suppressed emotions may manifest as tasks. These are optional but yield great rewards.Endings Types
- Heart (True) – Canon ending / Perfect Resolution
- Diamond (Happy) – Fulfilling but not fully canon
- Club (Bad) – Endings with loss, despair, or incomplete goals
- Spade (Twist) – Reality-bending or unexpected finale
- Ace (Hidden) – Unlockable through special triggers
- Joker (Special) – Rare endings requiring extreme completion or anomaly states
Points Collection for the missions. Please look beside/below to see how much the Host gets when they complete a misson!!

Every Class Upgrade: x4
- Introductory Class: 1,000 Max
Every Rank Upgrade: x2
- Noivce points: 5,000 Max
Main: x3
Side: x2
Hidden: x4
Special: x5
Resentment: x3
Endings:
- True (x2)
- Happy (x1)
- Bad (x3)
- Twist (x4)
Points Examples: then add all together based on the missions given.
5,000 + 1,000 × 1 = 6,000
5,000 + 1,000 × 3 = 8,000
5,000 + 1,000 × 5 = 10,000
- (with rank Upgrades)
10,000 + 1,000 × 1 = 11,000
10,000 + 1,000 × 3 = 13,000
10,000 + 1,000 × 5 = 15,000
Class Upgrade Examples:
1,000 × 4 = 4,000
4,000 × 4 = 16,000
Rank Upgrade Examples:
5,000 × 2 = 10,000
10,000 × 2 = 20,000


Footnotes Terminology

¹ Duration – Abbreviation for Duration of Existence. It tracks how long the host has been active (age equivalent).
² ED (Existence Day) – System term for Birthday, the day the host was created or born into the system.
³ SP (System Points) – Core currency for purchases.
– May include secondary point types based on the system type or host's condition.
– Store and Missions use the term "pts" instead of SP for universal exchange.
Stars – Represents the number of Worlds the host has access to or cleared.
⁵ *Special, – Exclusive tab that only appears if the host meets specific criteria.
Home Decor – Unlockable through association or disaster-specific worlds.
Upgrades – Central area to improve items, skills, traits, décor, and personal settings.
Dimensia – Multiversal gacha system granting rare items, alternate timeline stuff, or event-limited content.


System Terminology

Skill Leveling (Max: 100)

PoorExcellentPerfectGenius
1–3040–6070–90100

Skill Stars (Max: 15)

PoorExcellentPerfectGenius
1 Star5 Star10 Star15 Star

Stats Grade (Tier Classification)

PoorExcellentPerfectGenius
F- | F | F+B- | B | B+SS- | SS | SS+XR- | XR | XR+ (Exalted Rank)
D- | D | D+A- | A | A+SSS- | SSS | SSS+Myth- | Myth | Myth+ (Mythic Tier)
C- | C | C+S- | S | S+UR- | UR | UR+ (Ultra Rare) 

Stats Stars (Max: 15)

PoorExcellentPerfectGenius
1 Star5 Star10 Star15 Star

The Grand Store

All items, skills, special, home decor and upgrades are just a base idea of what you can get. All Points are set with Introductory Class:★ ×5 every class after Introductory
★ ×2 every rank after Novice
There is quite a lot, so just look through and see what would benefit the host. If there isn't anything you like or would benefit the host, feel free to create your own stuff.Email: Wonderstar Association to add your own additions.To clarify: Everything in this—is all general ideas, you can always expend on certain areas if needed.


Items

Items are organized by category for easier browsing. Some items may require crafting/cooking stations or external recipes to use.


Consumables

TypesPoints (Pts)Description
Pills50ptsSmall, concentrated doses with specific effects.
Food300ptsMeals with varying effects and quality.
Drinks20ptsLiquids with various effects.
Traps and Tactical Items50ptsConsumables with strategic uses.

Pills 【Type (Flavour)】
Health (Strawberry)】 Restores full health or heals severe wounds.
Strength (Lime)】Boosts physical power dramatically for a short duration.
Agility (Vanilla)】Improves speed and reaction time.
Endurance (Blueberry)】Extends stamina and resistance to fatigue.
Beauty (Maple)】Enhances appearance temporarily.
Cleansing (Coconut)】Flushes out impurities or toxins.
Antidote (Lemon)】Cures poison or venom.
Elixir (Banna)】General enhancement for multiple stats.
Love (Chocolate)】Sparks affection or attraction.
Enhancement (Pineapple)】Boosts specific skills or abilities.
Nutritate (Honey)】Fully replenishes nutritional needs instantly.
Aphrodisiac (Cherry)】Increases romantic or sexual desire.
Slow Poison (Cinnamon)】Delays harmful effects for strategic use.
Focus (Watermelon)】Sharpens mental clarity and concentration.
Adrenaline (Caramel)】Heightens physical performance and senses.
Pain Reliever (Mint)】Grants relief to all types of minor and major pains.
Luck (White Chocolate)】Improves chance-based outcomes.
Resistance (Raspberry)】Increases resistance to elements (fire, ice, poison, etc.).
Flight (Peach)】Grants temporary ability to fly.
Transformation (Butterscotch)】Changes the user’s appearance or form.
【Invisibility (Hazelnut)】Grants temporary stealth.
Charisma (Ginger)】Enhances charm and persuasion.
Regeneration (Rose)】Gradually restores health over time.
Food
Basic Meals】Bread, rice, fruit, vegetables.
‐ 1 star meal = 2 item
- 2 star meal = 4 items
Hearty Meals】Stews, roasted meats, energy-packed dishes.
‐ 3 star meal = 3 course meal
‐ 4 star meal = 4 course meal
Gourmet Meals】High-quality dishes prepared with rare ingredients.
‐ 5 star meal = 5 course meal
‐ 6 star meal = 6 course meal
Mystic Meals】Foods infused with magic (e.g., healing soups, strength-enhancing desserts).
Survival Rations】Compact, long-lasting food for emergencies.
Energy Bars】Quick stamina boosters for adventurers.
Ingredients (Self make)】For cooking own meals.
Drinks
Water】Basic hydration.
Pop】Sugary soda for energy.
Energy Drinks】Boosts stamina and focus.
Coffee】Increases alertness.
Tea】Soothes or stimulates, depending on type.
Milk】Nutritious and refreshing.
Juice】Provides vitamins and minor health regeneration.
Alcohol】Can reduce stress but may impair focus.
Potent Brews】Special alcoholic drinks with unique buffs or effects.
Traps and Tactical Items
Smoke Bombs】Creates cover for escape or stealth.
Flash Bombs】Stuns enemies temporarily.
Explosives】Grenades, mines, or incendiary devices.
Decoys】Distracts or confuses enemies.


Materials

TypesPoints (Pts)Description
Basic Crafting Materials200ptsCommon resources used in everyday crafting.
Exotic Materials700ptsRare and powerful resources used for high-end crafting.
Organic Materials150ptsNatural and biodegradable components.
Synthetic Materials400ptsMan-made substances with unique properties.
Precious Materials600ptsValuable materials often used for decoration or trade.
Alchemy Ingredients350ptsSpecialized materials used in magical or chemical recipes.
Elemental Materials500ptsSubstances infused with natural elemental forces.
Dark Materials800ptsMysterious and dangerous components with forbidden uses.
High-Tech Materials700ptsFuturistic or advanced resources for cutting-edge creations.
Cosmic Materials900ptsMaterials tied to the stars and the universe.

Basic Crafting Materials
Stone】Granite, limestone, basalt, obsidian.
Wood】Oak, pine, cedar, bamboo.
Metal】Iron, copper, tin, steel, aluminum.
Animal Parts】Leather, bones, teeth, feathers, fur, scales.
Crystals】Quartz, amethyst, onyx, garnet.
Exotic Materials
Exotic Stone】Moonstone, soulstone, bloodstone.
Exotic Wood】Ebony, spiritwood, driftwood.
Exotic Metal】Mithril, adamantium, orichalcum, starsteel.
Exotic Animal Parts】Dragon scales, phoenix feathers, leviathan bones.
Exotic Crystals】Mana crystals, aether shards, void crystals.
Organic Materials
Plants】Herbs, vines, roots, mushrooms, flowers.
Fibers】Cotton, silk, hemp, spiderweb silk.
Oils】Essential oils, animal fat, resin.
Synthetic Materials
Plastics】Durable polymers, bioplastics, hard resin.
Alloys】Bronze, brass, titanium alloys.
Composites】Carbon fiber, fiberglass, kevlar.
Precious Materials
Precious Metals】Gold, silver, platinum, palladium.
Gems】Diamonds, rubies, sapphires, emeralds.
Pearls】Natural pearls, black pearls, cultured pearls.
Alchemy Ingredients
Essences】Fire essence, water essence, life essence.
Powders】Bone dust, stardust, sulfur powder.
Liquids】Mercury, alchemical reagents, liquid mana.
Elemental Materials
Fire】Magma rocks, ember shards, infernite.
Water】Deep-sea pearls, froststone, aquaflux.
Earth】Gaia clay, terrametal, petrified wood.
Air】Cloudstone, wind crystals, sky silk.
Dark Materials
Void】Shadow ore, black crystals, cursed wood.
Necrotic】Bone ash, lich marrow, ghoul skin.
Chaos】Unstable crystals, warped metals, chaos essence.
High-Tech Materials
Nano Materials】Carbon nanotubes, nanofibers, graphene.
Energy Sources】Plasma cores, fusion cells, antimatter.
Synthetic Crystals】Photon crystals, data shards, energy prisms.
Cosmic Materials
Meteoric Stone】Starstone, cosmic dust, nebula fragments.
Space Metal】Starmetal, zeronium, celestial alloys.
Cosmic Crystals】Astral gems, galactic shards, void prisms.


Weapons

TypesPoints (Pts)Description
Melee Weapons200ptsClose-combat tools for strength and skill.
Ranged Weapons300ptsFor distance and precision.
Exotic Weapons500ptsUnique or mystical weapons with specialized uses.
Heavy Weapons400ptsHigh-damage tools for destruction.
Dual Weapons350ptsTwo weapons used simultaneously for versatile combat.
Martial Arts Weapons150ptsSpecialized tools for close-quarters combat.
Experimental/Advanced Weapons700ptsCutting-edge or futuristic gear.

Melee Weapons
【Swords】Broad swords, katanas, rapiers, claymores.
【Axes】Battleaxes, hatchets, tomahawks, double-bladed axes.
【Hammers】Warhammers, maces, cudgels.
【Daggers】Stilettos, dirks, kukris, punching daggers.
【Polearms】Spears, halberds, pikes, glaives, Scythes.
【Knuckles】Brass knuckles, spiked knuckles, cestus.
Ranged Weapons
【Bows】Longbows, recurve bows, crossbows, composite bows.
【Guns】Pistols, rifles, shotguns, snipers, machine guns.
【Throwing】Throwing knives, shurikens, chakrams, javelins.
【Slings】Slingshots, sling staffs.
【Energy Weapons】Laser guns, plasma rifles, railguns.
Exotic Weapons
【Whips】Barbed whips, chain whips, electrified whips.
【Chains】Flails, kusarigama (chain-sickle), meteor hammers.
【Fans】Steel fans, bladed fans.
【Hidden Weapons】Concealed blades, sleeve darts, hidden guns.
【Magic-infused Weapons】Elemental swords (fire, ice, lightning), enchanted bows.
【Transformable Weapons】 Melee weapons that convert into ranged or dual-purpose forms.
Heavy Weapons
【Cannons】Handheld or mounted.
【Rocket Launchers】RPGs, missile systems.
【Flamethrowers】For wide-area destruction.
【Ballistas】Large-scale crossbows for sieges.
【Explosives】Grenades, landmines, sticky bombs.
Dual Weapons
【Twin Swords】Light and quick for dual wielding.
【Dual Pistols】Quick-firing for relentless attacks.
【Claws】Wolverine-style retractable claws or gauntlets.
Martial Arts Weapons
【Nunchaku】Flexible and hard-hitting.
【Bo Staffs】Long staves for sweeping attacks.
【Tonfas】Baton-style weapons for defensive and offensive use.
【Sai】Trident-like weapons for stabbing and parrying.
Experimental/Advanced Weapons
【Energy Swords】Light-based melee weapons like plasma blades.
【Gauntlet Weapons】Power fists, energy projectors.
【Gravity Weapons】Tools that manipulate or distort gravity.
【Nanotech Weapons】Adaptive, self-repairing tools.
【Mech Weapons】Wearable armaments like exosuits or mechanical arms.


Clothing

TypesPoints (Pts)Description
Indoor Wear60ptsComfortable and stylish clothing for casual or home use.
Outdoor Wear60ptsPractical and protective clothing for outdoor activities.
Armor200ptsProtective wear for combat and defense.
Formal Wear100ptsElegant attire for special occasions.
Battle Gear250ptsSpecialized clothing for combat and action.
Traditional Wear150ptsCultural or ceremonial outfits.
Specialized Wear300ptsClothing designed for specific purposes or environments.
Fashion Wear120ptsStylish clothing for expression and aesthetics.
Magical Clothing400ptsClothes infused with supernatural properties.
Cosmic Wear600ptsOtherworldly clothing with futuristic or celestial designs.

NOTE: You should know how clothing works.


Gears

TypesPoints (Pts)Description
Backpacks100ptsEssential for carrying supplies and tools.
Tools150ptsVersatile gear for various purposes.
Combat Gear250ptsSpecialized items for fighting and defense.
Exploration Gear300ptsEquipment for venturing into unknown areas.
Magical Gear500ptsTools infused with magical properties.
Technological Gear700ptsAdvanced or futuristic tools.
Stealth Gear350ptsTools for remaining undetected.
Environmental Gear400ptsDesigned for harsh or specialized environments.
Transport Gear600ptsTools for mobility and carrying heavy loads.
Crafting Gear250ptsTools for creating or repairing.
Specialty GearVaried PointsUnique or rare items for specific uses.

Backpacks
【Survival Packs】Equipped with basic survival tools like fire starters, maps, and water filters.
【Medical Kits】Contains bandages, antiseptics, and emergency medical tools.
【Adventure Packs】Includes climbing gear, ropes, and navigation tools.
【Empty Packs】Customizable and lightweight.
【Travel Packs】Spacious and organized for long journeys.
【Emergency Packs】Contains emergency blankets, rations, and signal flares.
【Stealth Packs】Lightweight, sound-dampened packs for covert operations.
Tools
【Utility Tools】Multitools, Swiss army knives, screwdrivers.
【Survival Tools】Fire starters, compasses, water purifiers.
【Climbing Gear】Grappling hooks, carabiners, ropes.
【Repair Tools】Wrenches, hammers, sewing kits.
【Hunting Gear】Skinning knives, snares, fishing kits.
Combat Gear
【Tactical Vests】Equipped with compartments for ammunition and tools.
【Holsters】For carrying weapons like pistols or daggers.
【Helmets】Offers protection and sometimes built-in tech (e.g., night vision, communication).
【Shields】Lightweight and durable, designed for defense or counterattacks.
【Explosive Devices】Grenades, landmines, or tripwire traps.
Exploration Gear
【Lanterns and Torches】For lighting dark spaces.
【Binoculars:】Long-range viewing equipment.
【Navigation Devices】GPS units, enchanted compasses, star charts.
【Weather Gear】Rain ponchos, thermal blankets, snowshoes.
【Underwater Gear】Oxygen tanks, diving masks, fins.
Magical Gear
【Wands】For channeling magic or performing spells.
【Orbs】Scrying devices for seeing distant places or times.
【Enchanted Containers】Bags of holding, infinite storage chests.
【Focus Tools】Crystals, amulets, or staves that amplify magical abilities.
【Protective Charms】Shields against curses or magical attacks.
Technological Gear
【Exosuits】Provides strength and protection.
【Holo Devices】Displays holographic maps, instructions, or blueprints.
【Drones】For scouting or delivering supplies.
【Power Sources】Portable batteries, solar chargers, energy cells.
【Data Devices】Tablets, hacking tools, communication units.
Stealth Gear
【Camouflage Suits】Blends into the environment.
【Noise Dampeners】Devices that silence movement or weapon fire.
【Lockpicks】For bypassing locked doors or containers.
【Smoke Bombs】Provides cover for escapes or stealth missions.
【Spy Gadgets】Miniature cameras, listening devices, tracking beacons.
Environmental Gear
【Cold-Weather Gear】Thermal suits, heat packs, insulated gloves.
【Desert Gear】Breathable clothing, water storage packs, sand goggles.
【Hazardous Zone Gear】Radiation suits, gas masks, chemical-resistant gloves.
【Underwater Gear】Diving suits, waterproof pouches, submersible lights.
【Aerial Gear】Parachutes, wind-resistant suits, oxygen masks.
Transport Gear
【Hoverboards】Compact, fast personal transport.
【Mount Gear】Saddles, reins, and armor for horses or other mounts.
【Carts and Wagons】For hauling supplies or equipment.
【Flying Devices】Wingsuits, jetpacks, gliders.
Crafting Gear
【Smithing Tools】Anvils, hammers, tongs.
【Carving Tools】Knives, chisels, engraving kits.
【Alchemy Tools】Cauldrons, vials, distillers.
【Tailoring Tools】Sewing machines, fabric cutters, needles.
【Enchanting Kits】Runes, glyphs, ritual circles.
Specialty Gear
【Dimensional Storage】Portals or containers for vast storage.
【Animal Handling Gear】Whistles, harnesses, feeding kits.
【Signal Devices】Flares, beacons, emergency signals.
【Repair Drones】Automated units for fixing damaged equipment.
【Teleportation Stones】For instant travel across distances.


Bundles

TypesPoints (Pts)Description
StarterFreeHealth Pill x10, Strength pill x10, Cleansing Pill x10, 3-star meals x5, Survival Rations x5, Water x5, Energy Drink x3, Materials of choosing x25, Weapons of choosing x2, Outdoor Clothing set, Indoor clothing set, Amour set, Empty Backpack, Tools of choosing x2.
Explorer’s1,000Adventure Pack, Health Pill x2, Endurance Pill x1, Cleansing Pill x1, 2-Star Meals x2, Survival Rations x3, Water x5, Energy Drink x2, Stone x10, Wood x10, Metal x5, Melee Weapon of choosing x1, Ranged Weapon of choosing x1, Outdoor Clothing Set, Indoor Clothing Set, Lantern, Grappling Hook, Compass
Combatant’s1,000Tactical Pack, Health Pill x3, Strength Pill x2, Antidote Pill x1, 2-Star Meals x2, Water x4, Energy Drink x1, Metal x20, Melee Weapon of choosing x1, Ranged Weapon of choosing x1, Explosive Device x1, Armor Set (Full Metal or Leather), Indoor Clothing Set, Tactical Vest, Repair Tools x1, Shield of choosing x1
Survivalist1,000Survival Pack, Health Pill x2, Stamina Pill x2, Cleansing Pill x1, 2-Star Meals x2, Survival Rations x3, Water x6, Energy Drink x1, Wood x10, Animal Parts x5, Crystals x5, Melee Weapon of choosing x1, Throwing Weapon of choosing x1, Outdoor Clothing Set, Indoor Clothing Set, Fire Starter, Water Filter, Climbing Rope, Emergency Signal Flare x2
Mage’s1,000Empty Pack, Mana Potion x3, Health Pill x1, Focus Pill x2, 3-Star Meals x2, Water x3, Tea x2, Crystals x15, Exotic Metal x5, Exotic Wood x5, Magic Staff of choosing x1, Dagger of choosing x1, Enchanted Robes, Indoor Clothing Set, Enchanted Container (Bag of Holding), Scrying Orb, Spell Scroll of choosing x1
Hunter’s1,000Hunting Pack, Health Pill x2, Antidote Pill x1, Endurance Pill x1, Survival Rations x3, Water x5, Coffee x1, Wood x10, Animal Parts x10, Stone x5, Bow of choosing x1, Knife of choosing x1, Outdoor Hunting Gear, Indoor Clothing Set, Binoculars, Trap Kit x1, Camouflage Cloak
Merchant’s1,000Travel Pack, Health Pill x1, Cleansing Pill x1, 2-Star Meals x3, Water x4, Tea x2, Exotic Metal x5, Crystals x10, Wood x10, Dagger of choosing x1, Formal Wear Set, Indoor Clothing Set, Lockbox (for valuables), Portable Lantern, Repair Tools x1, Portable Scale (for trading)

Skills

Skills can be learned or earned through progression, gacha, or purchased with points. Packages are available for bundled training.


Survival (50pts Each)

These skills ensure survival and adaptability in challenging situations.

NameDescription
Extreme EnvironmentThriving in harsh climates such as deserts, tundras, or jungles.
ForagingIdentifying and collecting edible plants, fungi, and other resources.
HuntingTracking and killing animals for food or resources.
Shelter BuildingConstructing safe and durable shelters in various environments.
Water PurificationTechniques to make water drinkable, including boiling and filtration.
Universal First AidBasic medical care applicable to humans or animals.
Herbal MedicineUsing plants for healing and treating ailments.
Healing TechniquesAdvanced medical practices, including wound care and physical therapy.
Emergency SurgeryPerforming critical procedures in dire situations.
Weather PredictionReading weather patterns for survival planning.
Environmental Awareness and ConservationUnderstanding and preserving ecosystems.
Understanding EcosystemsAnalyzing how organisms and environments interact.
Sustainable Resource HarvestingCollecting resources without harming the environment.
Veterinary CareTreating and caring for injured or sick animals.
Tracking and TrappingFinding animals or people and setting effective traps.
Animal Behavior UnderstandingPredicting and interpreting animal actions.
Riding and TransportHandling and riding animals or using transport effectively.
Goal SettingCreating and working toward achievable objectives.
Time ManagementPrioritizing and efficiently organizing tasks.
AdaptabilityAdjusting to new or challenging situations seamlessly.
FlexibilityMental and physical agility in dynamic conditions.
Critical ThinkingAnalyzing situations to make informed decisions.
Problem SolvingFinding solutions to complex issues.
Crisis ManagementStaying calm and resourceful in emergencies.
Disaster PreparednessAnticipating and preparing for natural or man-made disasters.
Search and Rescue OperationsLocating and assisting lost or injured individuals.
Evacuation PlanningStrategizing for quick and safe exits during emergencies.

Combat (50pts Each)

Mastery of fighting techniques and strategic combat awareness.

NameDescription
Hand-to-Hand CombatUnarmed fighting techniques and grappling.
Weapon MasteryProficiency with a wide variety of weapons.
Defensive TechniquesBlocking, dodging, and absorbing attacks.
Offensive TechniquesDelivering precise, effective strikes.
Martial ArtsExpertise in disciplines like judo, karate, or kung fu.
SwordsmanshipHandling and fighting with swords effectively.
ArcheryMastering bows and crossbows for long-range combat.
Spear FightingUsing spears and polearms in combat.
Firearms ProficiencySkilled use of guns, from pistols to rifles.
Throwing WeaponsAccuracy with knives, shurikens, or axes.
Strategic Planning and TacticsDeveloping and executing combat plans.
Battlefield AwarenessStaying aware of surroundings during combat.
Flanking ManeuversExecuting side attacks to gain an advantage.
Ambush StrategiesPlanning surprise attacks for maximum impact.
Siege TacticsTechniques for attacking or defending fortifications.
Mounted CombatFighting effectively while riding an animal or vehicle.
Naval CombatMastering water-based battle techniques.
Aerial CombatEngaging in fights while flying or in aircraft.
Guerilla WarfareHit-and-run tactics and unconventional strategies.
Urban WarfareNavigating and fighting in city environments.
Shield TechniquesUsing shields for defense and counterattacks.
Armor UsageMaximizing mobility and protection while wearing armor.
Parrying and RipostingDeflecting attacks and countering quickly.
Evasion and DodgingAvoiding enemy strikes efficiently.
CounterattacksExploiting openings after blocking an attack.
Strength TrainingBuilding physical power for combat.
Endurance TrainingIncreasing stamina for prolonged battles.
Speed and Agility DrillsEnhancing reflexes and movement.
Reflex EnhancementReacting faster to sudden threats.
Situational AwarenessStaying mindful of threats and allies.
Combat Stress ManagementStaying calm under fire.
Fear SuppressionOvercoming fear to stay effective in combat.
Combat Decision MakingMaking quick, effective choices under pressure.
Psychological WarfareUsing fear, deception, or intimidation to gain an edge.
Sniper TrainingPrecision shooting from long distances.
Explosive Ordnance DisposalSafely handling and disarming explosives.
Close Quarters Battle (CQB)Fighting in confined spaces like buildings.
ReconnaissanceGathering intel on enemies or terrain.
Sabotage TechniquesDisabling enemy equipment or plans.

Utility (50pts each)

Versatile skills for creativity, communication, and practical application.

NameDescription
ActingPerforming believable roles or characters to entertain, deceive, or gain trust.
PersuasionConvincing others to adopt your ideas or take specific actions.
SeductionUsing charm and allure to influence or gain favor.
Non-verbal CommunicationMastery of body language, facial expressions, and gestures to convey meaning without words.
DiplomacyBuilding alliances, resolving conflicts, and fostering cooperation.
NegotiationReaching mutually beneficial agreements in tense or competitive situations.
Public Speaking and PresentationCapturing and holding attention in group settings to convey ideas effectively.
Networking and Relationship BuildingCreating and maintaining connections for personal or professional gain.
Weapon and Armor CraftingForging and repairing tools for battle.
Tool Making and RepairDesigning, creating, and maintaining tools for various purposes.
TailoringDesigning and sewing clothes for functionality or style.
Clothing RepairMending damaged garments or altering them to fit specific needs.
Basic and Advanced EngineeringConstructing, troubleshooting, and maintaining mechanical systems and structures.
Dimensional Device RepairFixing portals, teleportation devices, or other interdimensional tools.
DIY Repair and ImprovementFixing everyday items and enhancing their usability.
MaintenanceKeeping structures, machines, or systems in working order.
AlchemyTransforming basic substances into valuable or magical items.
Potion BrewingCreating drinks with specific effects, from healing to invisibility.
Using Ancient and Magical ArtifactsUnderstanding and safely activating powerful relics.
Map ReadingDeciphering and using maps to navigate unfamiliar territories.
CartographyCreating accurate and detailed maps of regions or environments.
Star NavigationUsing celestial bodies to find direction or plan routes.
Dimensional PathfindingLocating safe and efficient routes through magical or interdimensional spaces.
Exploration and DiscoveryUncovering new places, resources, or knowledge.
HackingGaining unauthorized access to systems or networks for data or control.
CybersecurityProtecting systems from cyber threats and breaches.
RoboticsDesigning, programming, and maintaining automated machines.
AutomationCreating systems that perform tasks independently or with minimal human input.
SneakingMoving silently and avoiding detection.
EvasionEscaping pursuit or avoiding confrontations.
Lock PickingOpening locks without keys using tools or skill.
DisguiseAltering appearance to blend in or impersonate others.
CamouflageAdapting to surroundings to remain unnoticed.
SurveillanceMonitoring targets or areas for information.
Counter-SurveillanceDetecting and evading attempts to monitor you.
Cultural EtiquetteMastering customs and behaviors across cultures.
Understanding and Adapting to Different Social NormsQuickly adjusting to local customs.
Historical Knowledge of Various WorldsUnderstanding the past to predict or influence the future.
Mythology and Folklore StudiesAnalyzing myths and stories for cultural, magical, or practical insights.
CookingPreparing meals for sustenance or luxury.
Food PreservationTechniques to store food safely and extend its lifespan.
GardeningGrowing plants for food, medicine, or aesthetics.
AgricultureLarge-scale farming techniques.
HousekeepingKeeping spaces clean, organized, and functional.
Efficient Organizing and DeclutteringOptimizing spaces for practicality.
Household Budget ManagementTracking expenses and managing finances for a household.
Animal HandlingTraining and managing animals for work or companionship.
TrainingTeaching animals or people specific skills or tasks.
Physical Therapy TechniquesHelping recover from injuries or improve movement.
Fitness and Exercise RoutinesDeveloping and maintaining physical health.
Sleep Hygiene PracticesOptimizing rest for recovery and performance.
Sports and Physical FitnessExcelling in physical activities and maintaining fitness.
Creative HobbiesEngaging in activities like painting, knitting, or woodworking.
Games and StrategyMastering board games, puzzles, or strategic thinking.
Outdoor ActivitiesSkills for hiking, camping, or survival in nature.
Investment and Wealth ManagementGrowing and managing resources over time.
Currency Exchange KnowledgeUnderstanding and profiting from currency systems.
Entrepreneurial SkillsStarting and managing successful ventures.
Risk ManagementAnticipating and mitigating potential losses.
Understanding Local Laws and RegulationsNavigating rules in diverse regions.
Ethical Decision MakingBalancing morals and outcomes in difficult choices.
Contract Negotiation and WritingSecuring favorable agreements.
Rights and Responsibilities AwarenessKnowing and exercising your legal rights.
Teaching and TutoringEffectively sharing knowledge and skills with others.
Learning and Memory TechniquesOptimizing your ability to acquire and retain knowledge.
Research and Data AnalysisCollecting and interpreting information for insights.
Lifelong Learning StrategiesContinuously adapting and improving skills.

Bundles (5k pts each)

NameSingle Skills
Introductory Starter(Free)5 Skills choice
SurvivalExtreme Environment, Foraging, Hunting, Shelter Building, Water Purification
MedicalUniversal First Aid, Herbal Medicine, Healing Techniques, Emergency Surgery
CraftingWeapon and Armor Crafting, Tool Making and Repair, Alchemy, Potion Brewing, Tailoring, Clothing Repair
CommunicationMultilingual Proficiency, Non-verbal Communication, Diplomacy, Negotiation, Telepathic Communication
NavigationMap Reading, Cartography, Star Navigation, Dimensional Pathfinding, Using Ancient and Magical Artifacts
TechnologicalBasic and Advanced Engineering, Hacking, Cybersecurity, Robotics, Automation, Dimensional Device Repair
CombatHand-to-Hand Combat, Weapon Mastery, Defensive Techniques, Offensive Techniques, Martial Arts
Weapons TrainingSwordsmanship, Archery, Spear Fighting, Firearms Proficiency, Throwing Weapons (e.g., knives, shurikens)
TacticalStrategic Planning and Tactics, Battlefield Awareness, Flanking Maneuvers, Ambush Strategies, Siege Tactics
SpecializedMounted Combat, Naval Combat, Aerial Combat, Guerilla Warfare, Urban Warfare
DefensiveShield Techniques, Armor Usage, Parrying and Riposting, Evasion and Dodging, Counterattacks
Physical ConditioningStrength Training, Endurance Training, Speed and Agility Drills, Reflex Enhancement
Mental Combat:Situational Awareness, Combat Stress Management, Fear Suppression, Combat Decision Making, Psychological Warfare
Special ForcesSniper Training, Explosive Ordnance Disposal, Close Quarters Battle (CQB), Reconnaissance, Sabotage Techniques
Stealth and InfiltrationSneaking, Evasion, Lock Picking, Disguise, Camouflage, Surveillance, Counter-Surveillance, Seduction
CulturalCultural Etiquette, Understanding and Adapting to Different Social Norms, Historical Knowledge of Various Worlds, Mythology and Folklore Studies
Resource ManagementTrading, Bartering, Budgeting, Resource Allocation, Sustainable Living Practices, Leadership and Team Management
ArtisticDrawing, Painting, Music, Performance, Storytelling, Writing, Craftsmanship, Sculpting, Acting
MiscellaneousCooking, Food Preservation, Gardening, Agriculture, Animal Handling, Training, Exploration, Discovery
PsychologicalMental Resilience, Stress Management, Conflict Resolution, Empathy and Emotional Intelligence, Meditation and Mindfulness Techniques
Emergency ResponseCrisis Management, Disaster Preparedness, Search and Rescue Operations, Evacuation Planning
EnvironmentalWeather Prediction, Environmental Awareness and Conservation, Understanding Ecosystems, Sustainable Resource Harvesting
Animal InteractionVeterinary Care, Tracking and Trapping, Animal Behavior Understanding, Riding and Transport
Personal DevelopmentGoal Setting, Time Management, Self-Defense Techniques, Adaptability, Flexibility, Critical Thinking, Problem Solving
HouseholdHousekeeping, Maintenance, DIY Repair and Improvement, Efficient Organizing and Decluttering, Household Budget Management, Childcare
RecreationalSports and Physical Fitness, Games, Strategy, Outdoor Activities (hiking, camping), Creative Hobbies (knitting, woodworking)
FinancialInvestment and Wealth Management, Currency Exchange Knowledge, Entrepreneurial Skills, Risk Management
Legal and EthicalUnderstanding Local Laws and Regulations, Ethical Decision Making, Contract Negotiation and Writing, Rights and Responsibilities Awareness
EducationalTeaching, Tutoring, Learning and Memory Techniques, Research and Data Analysis, Lifelong Learning Strategies
Health and WellnessNutritional Knowledge, Physical Therapy Techniques, Fitness and Exercise Routines, Sleep Hygiene Practices
SocialNetworking and Relationship Building, Public Speaking and Presentation, Teamwork and Collaboration, Leadership and Influence, Persuasion

Special Bundles (15k pts each)

NameCombination of Packages
BusinessResource Management package, Financial package, Legal and Ethical package, Social Package
EntertainmentArtistic package, Miscellaneous package, Cultural package
True CombatCombat package, Weapons Training package, Tactical package, Specialized package, Defensive package, Physical Conditioning package, Mental Combat package, Special Forces package, Stealth and Infiltration package
HealthcareMedical package, Communication package, Psychological package, Emergency Response package, Health and Wellness package, Social package
True SurvivalSurvival package, Medical package, Crafting package, Communication package, Navigation Package, Combat Package, Weapons package, Specialized package, Physical Conditioning package, Mental Combat, Miscellaneous Package, Personal Development package, Animal Interaction package, Environmental package, Emergency Response package

Special

Special items are world-sensitive and only appear under specific flags, usually trauma- or accessibility-based. Conditions and Circumstances are based on what may have happened to the soul itself, receiving a form of handicap.The only type of bundles is a starter which is:
- ×10 of an item in Conditions
OR
- a needed device from Circumstances.
Being a soul, the device is unneeded but will retain in the inventory until needed.
Tip: Everything here is based on the loss of the senses and other medical problems a person can have.


Conditions (50pts each)

A prime example of a condition is losing the sense of sight or speech, meaning that the original character will have the same problem as the host. Consumables

NameFlavourDurationDescription
SightPassion Fruit15 min – 1 hrA pill that allows the host to see clearly for a limited time. Used when entering a blind or visually impaired soul.
TasteRosemary4 – 14 hrsA pill that allows the host to regain the sense of taste. Primarily helpful in nutrient absorption or emotional grounding through flavor.
ScentGinger4 – 14 hrsA small bottle to sniff, restoring the sense of smell temporarily. Often used for danger detection (gas, rot, toxins) or memory triggers.
Feeling (Touch)Rum24 – 72 hrsA powerful pill that restores tactile sensation in a numb body. Especially critical for emotional reconnection or high-stakes pain awareness.
HearingGlacier Grape40 min – 72 hrsA pill that restores hearing, from whispers to loud environmental cues. Duration varies based on the host’s original condition.
Vocal (Speech)Lime3 min – 82 hrsA pill that grants temporary speech or vocal expression, including tone and inflection. Used when the host is mute or voiceless due to trauma or genetics.

Circumstances (100pts each)

A prime example of a circumstance is the requirement of a medical device for a medical problem for each world the character enters, meaning the original character the host enters would have the same medical problem as them. Devices OnlyTip: Look up a medical problem you wish to use and find the appropriate device. Most are for usage in hospitals and such.

Diagnostic DevicesMonitoring DevicesTherapeutic DevicesAssistive DevicesSurgical ToolsImplantable DevicesEmergency Equipment
StethoscopePulse oximeterVentilatorHearing aidsScalpelPacemakerFirst aid kit
ThermometerHolter monitorNebulizerWheelchairForcepsCochlearTrauma shears
Blood pressure monitor (sphygmomanometer)Cardiac telemetryCPAP/BiPAPProsthetic limbsRetractorimplantOxygen tank & mask
GlucometerEEG (electroencephalogram)Dialysis machineWalker / Cane / CrutchesElectrocautery toolsInsulin pumpEmergency suction
ECG/EKG machineCapnographInfusion pumpVisual aid tools (Braille readers, magnifiers)Surgical laserArtificial joints (hip, knee, etc.)Spine board / Neck brace
MRI, CT, and X-ray machinesFetal monitorTENS unit (nerve stimulation)Speech-generating devicesRobotic surgery systems (e.g., Da Vinci robot)StentsBag valve mask (BVM)
Otoscope / OphthalmoscopexDefibrillator (AED, ICD)xxNeurostimulatorsx

Medical Problems List

Group NameDifferent Types
Cardiovascular (Heart & Blood Vessels)Hypertension (High blood pressure), Hypotension (Low blood pressure), Arrhythmia, Heart failure, Myocardial infarction (Heart attack), Stroke, Aneurysm, Deep vein thrombosis (DVT)
Respiratory (Lungs & Breathing)Asthma, Chronic obstructive pulmonary disease (COPD), Pneumonia, Tuberculosis, Pulmonary embolism, Cystic fibrosis, Bronchitis
Neurological (Brain, Nerves, Spine)Epilepsy, Parkinson’s disease, Multiple sclerosis, Migraines, Stroke, ALS (Lou Gehrig’s Disease), Alzheimer’s disease, Spinal cord injury
Endocrine & MetabolicDiabetes (Type 1 & 2), Hyperthyroidism / Hypothyroidism, Addison’s disease, Cushing’s syndrome, Metabolic syndrome, Obesity
Digestive & GastrointestinalIrritable bowel syndrome (IBS), Crohn’s disease, Ulcerative colitis, GERD (acid reflux), Liver failure, Gallstones, Pancreatitis
Infectious DiseasesInfluenza, HIV/AIDS, Hepatitis (A, B, C), COVID-19, Sepsis, Meningitis, Malaria
MusculoskeletalArthritis (Rheumatoid, Osteoarthritis), Osteoporosis, Fractures, Sprains / Strains, Scoliosis, Muscular dystrophy
Immune & Blood DisordersAnemia, Hemophilia, Leukemia, Lupus, Lymphoma, Thalassemia
Skin & AutoimmuneEczema, Psoriasis, Vitiligo, Scleroderma, Skin cancer (Melanoma, Basal cell, etc.)
Mental & Behavioral HealthDepression, Anxiety disorders, PTSD, Schizophrenia, Bipolar disorder, ADHD
Sensory ImpairmentsBlindness, Deafness, Tinnitus, Cataracts, Glaucoma
Genetic & Rare DisordersDown syndrome, Cystic fibrosis, Huntington’s disease, Marfan syndrome, Tay-Sachs disease

Home Decoration

Home decor affects comfort, morale, and status visibility in social hubs or disaster simulations.
Accessible in association after Novice Rank.


Collection of Items

NamePoints (pts/Each)Description
Furniture1,000Essential and luxury items to furnish key areas of your home.
Lighting600Options to set the mood and improve functionality.
Decorative Items50Add charm, personality, and functionality to your home.
Wall and Floor100Upgrade surfaces for style and durability.
Outdoor10,000Transform your outdoor space into a functional and beautiful retreat.

Furniture
【Kitchen】Cabinets, counters, dining tables, chairs, bar stools, islands.
【Living Room】Sofas, coffee tables, entertainment units, side tables, recliners.
【Bedroom】Beds (single, queen, king), dressers, wardrobes, nightstands.
【Bathroom】Vanities, mirrors, towel racks, storage cabinets, shower stalls.
【Appliances】Refrigerators, ovens, microwaves, dishwashers, washing machines, dryers.
Lighting
【Lamps】Table or desk lamps for focused lighting.
【Panels】Modern LED wall or ceiling panels for even illumination.
【Lanterns】Decorative or functional lanterns for soft ambient lighting.
【Floor Lamps】Tall, standalone lamps for accentuating corners or reading areas.
【Candles】Real or electric candles for warm, intimate lighting.
Decorative Items
【Desks】For study, work, or gaming setups.
【Clocks】Wall-mounted or tabletop timepieces in various styles.
【Paintings】Classic or modern artwork to enhance walls.
【Books】Fiction, non-fiction, or decorative collections.
【Plants】Real or artificial, from small succulents to large potted trees.
【Rugs】Area rugs to tie rooms together and add comfort.
【Mirrors】Decorative or functional, adding depth and light.
【Shelving】Floating shelves or modular systems for storage.
【Bookshelves】Full units to store books or display décor.
【Soundproofing】Acoustic panels or decorative barriers for noise control.
Wall and Floor
【Wallpaper】Patterns, textures, or murals for walls.
【Paint】Matte, gloss, or textured finishes in a range of colors.
【Wood】Hardwood floors, wall panels, or accents.
【Stone Tiles】Natural or polished for floors and walls.
【Rugged】Textured, industrial-style finishes for walls or flooring.
Outdoor
【Pools】Infinity pools, lap pools, or heated jacuzzis.
【Gardens】Landscaped flower beds, vegetable patches, or zen gardens.
【Ecosystem】Artificial ponds, fish tanks, or biodomes.
【Outdoor Furniture】Weather-resistant chairs, tables, swings, and loungers.
【BBQ】Grills, smokers, and outdoor cooking setups.
【Fireplaces】Outdoor fire pits or decorative hearths for warmth and ambiance.


Bundles

NamePoints (pts/each)Description
StarterFreeFor first-time decorators to create a cozy, functional space.
Themed1,000A themed setup for any design aesthetic.
Personalized10,000+A fully customized package for a luxurious, cohesive home design. Pts increase on home type; Apartment, Home, Estate, etc.

Starter
【Furniture Set】Basic essentials for one room (living, bedroom, or kitchen).
【Lighting】One lighting option (lamp, floor lamp, or panel).
【Decorative Items x10】Choose from clocks, paintings, plants, etc.
【Wall and Floor Set】One upgrade (paint, wallpaper, wood, or stone tiles).
Themed
【Furniture Set】Coordinated pieces matching your theme (e.g., modern, rustic, minimalist).
【Lighting】One lighting option tailored to the theme.
【Decorative Items x100】Matching décor (plants, rugs, mirrors, etc.).
【Wall and Floor】Finishes to complete the aesthetic.
【Outdoor Stuff of Choosing x5】Options such as a small garden, BBQ, or outdoor furniture.
Personalized
【Furniture Set】Premium furniture for all main rooms.
【Lighting】Multiple options for each space.
【Decorative Items】Unlimited selections to suit your preferences.
【Wall and Floor】Personalized finishes across all rooms.
【Outdoor Stuff】Large-scale additions like a pool, garden, or fireplace.
【Expansion of Choosing】Add-ons like home offices, gyms, or entertainment rooms.


Disaster Homes

Accessible on disaster type worlds. Carefull when purchasing.
Naturally, everything comes with the basics of a home; Kitchen, Living Room, Dining Room.


Full Housing Packages

TypeBase Cost (pts)SizeFloorsBedroomsBathrooms
Studio Pod1,000 pts~300 sq ft10 (Open)1
Compact Cabin2,000 pts~500 sq ft111
Urban Microhome3,500 pts~600 sq ft211
Standard House5,000 pts~1,000 sq ft1-221-2
Modern Bungalow7,000 pts~1,200 sq ft12-32
Split-Level Home8,500 pts~1,400 sq ft232
Country House10,000 pts~1,800 sq ft23-42-3
Luxury Estate15,000 pts~3,000 sq ft2-34-5+4+
Multi-Family Home20,000 pts~3,200+ sq ft2-35-6 (Total)4-6
Custom Build25,000+ ptsVariableVariableCustomCustom
Underground Bunker30,000 pts~2,000 sq ft2 (below)2-42
Sky Loft35,000 pts~1,500 sq ft1-222
Manor / Mansion50,000 pts~5,000+ sq ft2-46+5+
OptionsAdditional Cost (pts)
UnfurnishedBase Cost
Furnished+500 pts
Disaster Furnished (Specific Type)+2,000 pts
Acreage Add-On+100 pts per acre
Pantry+20 pts per size (sq ft)
Breakfast Nook+200 pts
Mudroom / Landry+150 pts
Workshop / Garage+750 pts
Greenhouse+1,000 pts
Basement / Cellar+1,500 pts
Secret Room / Panic Room+2,000 pts
Pool / Spa+2,500 pts
Defensive Systems+3,000 pts

Example Configuration
Modern Bungalow + 3 Acres + Furnished + Secret Room
- Base: 7,000 pts
- Acreage (3 × 100): 300 pts
- Furnished: 500 pts
- Secret Room: 2,000 pts
Total: 9,800 pts


Full Apartment Complex Packages

TypeBase Cost (pts)DescriptionFloors (Height Tier)Units (Width Tier)Bedrooms per UnitBathrooms per Unit
Micro Complex8,000 ptsCompact, single-story apartment building. Small community layout.1 floor (Tier 1)4 units (Tier 1)Studio or 11
Basic Complex12,000 ptsAffordable housing model with stacked layouts for lower income housing.2 floors (Tier 2)6 units (Tier 2)1-21
Urban Mid-Rise18,000 ptsMid-sized building for city or downtown development.3 floors (Tier 3)8 units (Tier 3)21-2
Modern Mid-Rise25,000 ptsStylish, updated mid-rise with lobby, mailroom, and rooftop access.4 floors (Tier 4)10 units (Tier 4)2-32
High-Rise Tower35,000 ptsTall building with elevator access, balconies, and common rooms.6+ floors (Tier 6+)15 units+ (Tier 6+)2-42-3
Luxury Condo Block50,000 ptsSpacious, high-end apartment building with elite finishing, gym, and entertainment floor.8+ floors (Tier 8+)20+ units (Tier 8+)3-4+3+
Skyline Complex75,000 ptsFuturistic, skyline-dominating mega structure. Includes internal shops, elevators, and smart tech10+ floors (Tier 10+)30+ units (Tier 10+)CustomCustom
OptionsAdditional Cost (pts)
UnfurnishedBase Cost
Furnished+1,000 pts per complex
Disaster Furnished (Specific Type)+5,000 pts per complex
Width Increase+2,000 pts per width tier
Height Increase+2,000 pts per height tier
Elevator Installation+2,500 pts (Mid/High Rise)
Lobby & Reception+1,500 pts
Security System+3,000 pts
Parking Garage+4,000 pts
Rooftop Garden+2,000 pts
Community Room+1,200 pts

Example Build
Modern Mid-Rise w/ Add-ons
- Base: 25,000 pts
- Height Upgrade to Tier 5 (+1 tier): +2,000 pts
- Width Upgrade to Tier 6 (+2 tiers): +4,000 pts
- Furnished: +1,000 pts
- Elevator: +2,500 pts
- Rooftop Garden: +2,000 pts
Total: 36,500 pts


Full Bunker Packages

TypeBase Cost (pts)CapacityDefault Supply YearsSize EstimateDescription
Solo Pod10,000 pts1 person1 year~300 sq ftMinimal survival pod; basic life support and storage
Duo Shelter18,000 pts2 people2 years~500 sq ftCompact underground chamber for couples or partners
Family Bunker30,000 pts4 people3 years~1,000 sq ftTraditional fallout-style bunker for a small family
Survivor Cell50,000 pts8 people5 years~1,800 sq ftMulti-room layout with filtration, storage, and decon chamber
Community Vault85,000 pts20 people5 years~3,500 sq ftLarge-scale, with dorms, command room, and ration storage
Command Bunker120,000 pts30 people6 years~5,000 sq ftAdvanced command center with med bay, comms, armory, and filtration
Underground Colony200,000 pts50+ people7 years~10,000+ sq ftFully functional subterranean town with hydroponics, water systems, and more
OptionsAdditional Cost (pts)Description
Furnished+10,000 ptsIncludes beds, tables, lighting, kitchen, hygiene fixtures
Furnished w/ Stocked Unit+30,000 ptsAdds medical kits, dried food, water, tools, gear, hazmat suits, etc.
Extra Supply Year+6,000 pts/yearEach extra year of food/water/air filtration
Medical Bay+8,000 ptsMed-tech room with surgery table, tools, first aid storage
Armory Lockup+7,500 ptsWeapon lockers, secure vaults, ammo storage (may require permit system)
Hydroponics Farm+12,000 ptsIndoor farming for long-term food sustainability
Water Recycling Unit+5,000 ptsReduces water storage needs; reuses greywater safely
Biohazard Airlock+6,500 ptsEntry decontamination, suits, and sealed doors for outside re-entry
Nuclear/EMP Shielding+15,000 ptsProtects electronics and structure from fallout and surges
Training Room / Gym+4,000 ptsMental and physical exercise area with basic equipment
Communication Hub+9,000 ptsRadio, signal repeaters, encrypted satellite links
AI Control Interface+20,000 ptsInternal automation for doors, lighting, emergency protocols

Example Configuration
Survivor Cell Bunker
- Base: 50,000 pts
- Supply Increase: 2 extra years (+12,000 pts)
- Furnished w/ Stocked Unit: +30,000 pts
- Hydroponics Farm: +12,000 pts
- Armory Lockup: +7,500 pts
Total: 111,500 pts


Facility Packages

OptionsAdditional Cost (pts)
UnfurnishedAs seen
Add-On Module (to existing)+5,000 pts
Furnished+3,000 pts
Furnished w/ Stocked Unit+8,000 pts
Disaster Mode Ready+15,000 pts
Size Increase+500 pts / 4 sq ft

Tip: Stocked units include essential equipment, tools, medical supplies, or food as appropriate to the facility type.

MEDICAL & HEALTH

FacilityBase Cost (Pts)Purpose
Field Hospital / Medical Bay12,000Emergency response care, triage beds, minor surgery setup
Pharmacy / Medicine Storage9,000Organized shelves for pills, salves, and advanced medicine
Quarantine Zone10,000Sealed environment for infectious containment
Mental Health Clinic8,000Counseling, quiet rooms, emotional wellness focus
Biohazard Facility / Lab15,000High-risk analysis, pathogen study, full PPE, decontamination units

UTILITY & MAINTENANCE

FacilityBase Cost (Pts)Purpose
Water Purification Plant10,000Clean water from wells, lakes, or pipes
Power Generator Station12,000Fuel, solar, wind, or arc generators for energy supply
Waste Management & Recycling Center9,000Trash sorting, compost, reuse processing
Repair Bay / Workshop7,000Tools and gear repair; also fits as vehicle or mech maintenance

FOOD & AGRICULTURE

FacilityBase Cost (Pts)Purpose
Hydroponic or Vertical Farm10,000High-yield, space-efficient plant production
Greenhouse / Agricultural Dome8,000Natural light growing; climate controlled
Food Storage / Cold Storage9,000Refrigerated and dry storage for long-term preservation
Livestock Pens / Fish Tanks11,000Animal protein source and biological diversity

DEFENSE & SECURITY

FacilityBase Cost (Pts)Purpose
Watchtower / Guard Post6,000Perimeter surveillance; mounted spotlights or snipers
Training Grounds / Combat Sim8,000Skill practice in martial, ranged, or scenario-based combat
Armory / Ammunition Depot10,000Secure weapons, gear, explosive and ballistic storage
Barrier / Perimeter Walls12,000Fortified walls, fencing, barbed wire, or mystical shields

GOVERNANCE & SOCIETY

FacilityBase Cost (Pts)Purpose
Command Center / Operations Room14,000Strategy, communications, holograms or war tables
Civic Hall / Town Meeting Center9,000Large space for policies, votes, and announcements
Shelter Registration / Resource Dist.7,000Entry tracking, ID issuance, ration distribution

EDUCATION & KNOWLEDGE

FacilityBase Cost (Pts)Purpose
Archive / Data Center9,000Digital or written knowledge storage with backup systems
School / Training Center10,000General education, vocational skills, youth care
Library / Manual Repository7,000Physical books, manuals, and research texts

HUMAN NEEDS & CULTURE

FacilityBase Cost (Pts)Purpose
Public Showers / Hygiene Center5,000Cleanliness access for community (hot water optional)
Recreation Room / Theater7,500Mental health, morale, and group events
Worship Shrine / Meditation Hall6,000Space for spiritual practice or peace
Clothing Mill / Tailoring Shop6,500 ptsNew clothes, gear mending, uniform creation

TRANSPORT & EXPLORATION

FacilityBase Cost (Pts)Purpose
Garage / Vehicle Bay10,000Storage and repair for trucks, bikes, or mechs
Drone Bay / Observation Deck12,000Surveillance via aerial units or remote cameras
Teleportation Pad / Transit Station20,000Advanced transit; quick travel between designated zones (fantasy/sci-fi only)

SCIENCE & EXPERIMENTATION

FacilityBase Cost (Pts)Purpose
Research Lab / Genetics Facility18,000Science-grade lab for experimentation or biowarfare research
Alchemy / Chemist’s Workshop10,000Potion, serum, chemical creation (fantasy/science blend)
Time Capsule / Memory Vault7,000Preserves knowledge, legacy, or backup for society

Sample Build
Community Expansion
- Facility: Water Purification Plant – 10,000 pts
- Add-On Module: +5,000 pts
- Furnished: +3,000 pts
- Size Increase: +4,000 pts (32 sq ft → 8 × 500)
Total: 22,000 pts


Bundles (Community)

Bundle NameSize TierPopulation SupportedIncludesDiscountBundle Cost (Approx.)
Solo Survival SetTiny1–2Solo Bunker or Cabin, Food Storage, Water Unit, Medical Bay (Small)-10%25,000 pts
Starter Shelter KitSmall4–8Small House or Duo Bunker, Medical Bay, Power Generator, Food Storage, Shower Center-12%48,000 pts
Safe Haven PackMedium10–20Family Housing + Small Apartment Combo, Water Plant, Field Hospital, Security Post, Greenhouse, Rec Room-15%82,000 pts
Outpost BundleLarge30–50Mid Apartment Complex or Community Bunker, Hydroponics, Generator, Waste Mgmt, Combat Sim, Garage-20%128,000 pts
Sanctuary ComplexXL80–120+High-Rise Apartment + Underground Colony, Multi-facility: Food, Water, Hospital, Security, Command, Library-25%220,000 pts

Bundles (Core Facility)

Bundle NamePurposeIncludesDiscountBundle Cost (Approx.)
Medical Relief HubEmergency and long-term healthcareHousing or Apartments (10–20 people), Field Hospital (or Medical Bay x2), Quarantine Zone, Pharmacy, Public Showers, Power Generator15% OFF~70,000 pts → 59,500 pts
-Food & Sustainability CoreLong-term self-relianceHousing (up to 10 people) or Family Bunker, Hydroponic Farm, Greenhouse, Cold Storage, Water Purifier, Waste Recycling15% OFF~65,000 pts → 55,250 pts
Defensive Bastion UnitPerimeter defense, response, and trainingApartment Complex (6–10 units) or Survivor Bunker, Armory, Guard Post + Watchtower, Barrier Walls, Combat Simulator, Command Room20% OFF~90,000 pts → 72,000 pts
Governance & Social CoreCivil operations, law, and leadershipApartments or Bunker (20–30 people), Civic Hall, Command Center, Shelter Registration / Resource Center, Library, Recreation Room20% OFF~85,000 pts → 68,000 pts
Education & Knowledge SetTeaching, retention, and trainingHousing or Mid-Sized Apartments, School / Training Center, Archive or Data Hub, Library, Public Showers, Recreation Room15% OFF~58,000 pts → 49,300 pts
Scientific Research NodeDiscovery, crafting, & experimentationSmall Bunker or Housing, Research Lab, Chemist Workshop or Alchemy Room, Water Recycler, Drone Bay or Observation Deck, Time Capsule15% OFF~66,000 pts → 56,100 pts

Upgrades

Upgrades enhance effectiveness or allow fusion to create advanced assets. Tokens may be required. Accessible in association.


Items (Ranked)
Consumable Upgrades: Combine lower-ranked items to create higher-ranked ones with increased effectiveness.
Rank Conversion Formula:
‐ Low ×50 = Mid ×1
‐ Mid ×25 = High ×1
‐ High ×10 = Premium ×1
Meal Upgrades: Combine meals with the following formula:
– 1-Star Meal + 1-Star Meal = 2-Star Meal.
– 1-Star Meal + 2-Star Meal = 3-Star Meal.
– 2-Star Meal + 3-Star Meal = 5-Star Meal.
High-tier Combinations: Add flexibility to merge different star meals for custom results.


Skills (Improvement)
Duplicate skills are used to enhance existing skills.
— Star System:
‐ No Star → 1 Star (Requires 1 Duplicate).
‐ 1 Star → 2 Stars (Requires 2 Duplicates).
‐ 2 Stars → 3 Stars (Requires 3 Duplicates).
Skill Improvement Levels: Each star upgrade provides measurable benefits, such as increased effectiveness, reduced cooldowns, or expanded functionality.Crossover: Different but related skills (e.g., Fireball + Flame Thrower) can be fused into advanced hybrid skills.


Special (Improvement)
Upgrade through repeated acquisitions.
Ranks: Novice → Mediocre → Skilled → Advanced → Masterpiece.Improvement System: Each upgrade increases the item's functionality, range, or effect.
– Example: Novice Ventilator → Mediocore Ventilator (extends range and improves precision).
Fusion Option: Combine duplicates of different specials to create unique versions with hybrid benefits.


Home Decoration (Improvement)
Duplicate items improve aesthetic or functional qualities.
Ranks: Novice → Mediocre → Stylish → Premium → Luxe.Enhancements:
Furniture」Gains durability, comfort, or additional features (e.g., a couch becomes a sleeper sofa).
Lighting」Increased brightness, color options, or energy efficiency.
Decorative Items」Increased visual appeal, interactivity (e.g., smart clocks or animated paintings).
Outdoor Items」Enhanced functionality like self-maintaining gardens or solar-powered BBQs.


Personal (Stats Improvement)
Duplicate stats allow progression within the star system.
— Star Progression:
‐ No Star → 1 Star (Requires 1 Duplicate).
‐ 1 Star → 2 Stars (Requires 2 Duplicates).
‐ 2 Stars → 3 Stars (Requires 3 Duplicates).
Improvement Impact: Each upgrade results in tangible boosts:
– Strength: Increased damage or lifting capacity.
– Agility: Faster movement or improved reflexes.
– Beauty: Greater charm and social influence.
– Luck: Higher success rates for critical actions.


Bundles
Bundled are pre-assembled sets of content designed for efficiency, convenience, or survival themes. While they cannot be upgraded directly, you can sell them back to the system for partial point refunds.
Refund Rate
‐ Starter Bundles: Not eligible for resale.
‐ Themed Bundles: 50% return of the original cost.
- Personalized Bundles: 30% return due to customization value.


Upgrade Tokens
Introduce special tokens that allow instant upgrades without requiring duplicates.
– Obtainable From: Gacha pulls and Missions.
– Usable On: Skills and Stats.

Dimensia (Gacha)

Dimensia rewards are randomized. Chest/Gate pulls are affected by Luck and Rank modifiers.Starter Bundle: Fire Chest Keys x200, Water Chest Keys x200, Earth Chest Keys x200, Air Chest Keys x200, Introductory Gate Keys x400


Elemental Chests

Represented by glowing chests associated with different elements, containing elemental-themed rewards such as items, skills, special, home decor and upgrades. Random assortment.
☆ 50 Chest Keys – Single Use (1)
★ 100 Chest Keys – Multi Use (10)

TypeElements
BasicFire, Water, Earth, Air
AdvanceLightning, Ice, Wood, Metal, Crystal, Poison, Lava, Clairvoyance, Sound, Blood
Pillars of ExistenceHoly, Dark, Space, Time
DimensionalAether, Nether

Galaxy Gates

10ft doors shaped in a galaxy pattern; they grant items, skills, special, home decor and upgrades.
☆ 50 Gate Keys – Single use (1)
★ 100 Gate Keys – Multi Use (10)
All hosts gain the entire rank and everything will be based on luck.

Class (Rank)Purpose
Introductory (F-C)Basic and common
Advancement (B-S)Slightly better
Mastery (SS-UR)Valuable and powerful rewards
Expert (Low-High God)Highly sought-after
Executive (Low-High Cons.)The most coveted and prestigious rewards
Genesis (Others)Out of the world based stuff that can only be opened by the same class

Soul Shards


In the original worlds, a character’s soul can fragment into soul shards, which naturally seek out and bond with a designated shard. If a soul wishes to remain connected to the host in their current lifetime, it may manifest in the form of wearable jewelry, allowing the soul shard to metaphysically assist the host. This is especially effective if the soul holds any unique abilities or powers.To grow stronger, the host must actively search for their own soul shards across various worlds detected by their system. These shards significantly enhance the host’s development. Any soul shards recovered before the Rebirth Cycle will be integrated into their real body once the cycle begins.Each host and soul starts with a designated number of soul shards, ranging from 3,000 to 100,00 depending on:
– The success and impact of their original world
– Their divinity status (especially if considered beloved by higher forces)

Shard NameCodeDescriptionCollection Effects
SelfSSSThe core of one's being—personality, memories, emotions. Grants self-awareness and access to hidden potential.3 shards: Unlock self-awareness – 10 shards: Unlock 1 untapped potential – Each shard: Increases Luck by +1 level
SoulmateSMSRepresents the destined bond between individuals. Enables intuitive emotional connections and eternal companionship.Establish bond: Soulmate follows forever – Harem possible: Each new bond increases Charm/Beauty by ×5
GuardianGSSA protective essence formed from deep care. Strengthens defense and devotion between bonded individuals.5 shards (same soul): Grants full Guardian Bond – Each shard: Increases Strength by +1 level
WisdomWSSContains the knowledge and life lessons of another. Grants intellect, clarity, and perception.Each shard: Increases Intelligence by +1 level
KindredKSSReflects empathy and resonance with beings and nature. Builds powerful inter-species connections.10 shards (same soul): Forms deep bond – Each shard: Increases Agility by +1 level
LostLSSA scattered fragment of a soul. Grants temporary communication with the original being. Used in soul diagnosis.Effects vary; system calculates needed amount – Used to restore lost-soul hosts
HarmoniousHSSA rare shard only obtainable by unifying all soul aspects. Grants inner peace, wisdom, and harmony manipulation.Requires 1 full soul in each shard type above (SSS, SMS, GSS, WSS, KSS, LSS) – Grants enhanced balance across all stats and energies

The 7 Deadly Sins Systems

The 7 Deadly Sins Systems are powerful, rare evolution paths of existing systems that emerge under extreme emotional or psychological stress tied to one of the seven core sins. These systems are primarily found in the "Destroy" or "Resentment" Sections, where the host’s role leans toward antagonistic, villainous, or emotionally complex arcs.Each sin alters the host's original system, retaining its core functionality but corrupting it with a sinful influence. Missions, quests, and interactions thereafter are flavored by the chosen sin, testing the host’s will, ambition, and morality.Eye Color Mutation: Upon system evolution, the host's eye color deepens into a jeweled hue matching the sin.Acquisition Difficulty: Though only based on a single sin, these systems are paradoxically easy to tempt but hard to master.System Nature: They feed on desire, obsession, or trauma—twisting the system-user relationship.

SinStatusHex CodeMeaningEye ColorSin AttributeEvolves From
PrideAvailable#4B0082 (Imperial Purple)Excessive belief in one’s own superiority or perfection.Gleaming Violet AmethystThe host believes they alone are capable of shaping the world. Pride enhances leadership, manipulation, and charm—but failure feels like personal death.Leadership, Power, or Fame-based systems.
GreedTaken#FFD700 (Gold)Endless craving for wealth, power, or ownership.Brilliant Gold TopazGrants extreme resource-generation abilities and acquisition quests, but demands sacrifices to feed the system.Merchant, Resource Farming, or Economic Systems.
LustAvailable#C71585 (Deep Pink)Overwhelming desire for sensual pleasure or attention.Rose GarnetThe system manipulates charm, attraction, and emotional bonds. Relationships become tools or obsessions.Affection, Idol, or Seduction-based systems.
EnvyAvailable#006400 (Dark Emerald Green)Resentment of others’ success or gifts.Envious EmeraldAllows mimicry, sabotage, and system theft—but corrupts the user with each stolen trait.Copy, Infiltration, or Spy-type systems.
GluttonyAvailable#FF8C00 (Burnt Orange)Overindulgence beyond necessity or logic.Ember CitrineConsume to grow—whether it be food, data, magic, or souls. Gluttony empowers absorption abilities, but hunger is eternal.Beast, Monster, or Growth-based systems.
WrathAvailable#8B0000 (Blood Crimson)Violent anger with no bounds.Crimson ObsidianPower spikes in rage; combat becomes more devastating the more pain or hatred the host feels. At high wrath levels, host may lose control.Combat, Avenger, or Battle systems.
SlothAvailable#00008B (Midnight Blue)Apathy, lethargy, and neglect of duty.Sapphire LullSloth doesn't slow you—it stops the world. Time-dilation, automated quests, and passive gains increase, but effort-based growth is crippled.Time, Automation, or Support systems.

Additional Notes
Sin Evolution Trigger: Often occurs after a severe betrayal, obsession, or moral collapse.
System Override Risk: The Sin may eventually override the original system’s control—fully corrupting the host into a Sin Avatar.Fusion Potential: In rare cases, two sins may merge if emotional conflicts are equally strong (e.g., Pride + Envy → "The Throne of No One").

SinOpposing Virtue
PrideHumility
GreedCharity
LustChastity
EnvyKindness
GluttonyTemperance
WrathPatience
SlothDiligence

The 7 Heavenly Virtues Systems

The 7 Heavenly Virtues Systems are rare, luminous evolutions of existing systems achieved only by those who walk a path of unwavering principle, even in the darkest of conditions. These systems are primarily found in the "Restore" or "Support" Sections, where the host embodies the role of healer, savior, or moral compass.Each virtue alters the host’s original system while preserving its foundation. However, once awakened, the system's functions, quests, and interactions become guided by the chosen virtue’s path—granting extraordinary influence over allies, fate, or the environment through inner discipline and spiritual resonance.Eye Color Mutation: The host's eyes glow with a lighter, jeweled hue that reflects the awakened virtue.Acquisition Difficulty: Extremely difficult to unlock—not through luck or power, but through alignment of soul and will.System Nature: These systems are anchors of hope, counterbalancing the chaos of the world.

VirtueStatusHex CodeMeaningEye ColorVirtue AttributeEvolves From
HumilityAvailable#DDA0DD (Soft Plum)Knowing one’s limits and honoring others.Lilac PearlThe system guides with wisdom and restraint, granting power not to lead—but to serve. The host often goes unnoticed yet changes everything quietly.Leadership, Guidance, or Support systems with non-dominant presence.
CharityAvailable#FFFFE0 (Pale Light Yellow)Generosity born of compassion.Golden IvoryThe system radiates warmth, converting aid into energy, shields, or miracles. It thrives when the host gives without expecting return.Healing, Resource Sharing, or Altruism-based systems.
ChastityAvailable#FFC0CB (Soft Pink)Pure-hearted discipline over one’s body, mind, and soul.Rose QuartzThe system maintains purity in thought and action, creating spiritual barriers, purging corruption, and resisting manipulation.Spiritual, Celestial, or Protective systems.
KindnessAvailable#90EE90 (Pastel Green)Compassion as a driving force.Spring EmeraldGrants empathy-based enhancements—emotional healing, aura soothing, calming fields. Kindness bridges even hostile enemies.Empathic, Animal Bond, or Nature-based systems.
TemperanceAvailable#FFA07A (Light Orange/Salmon)Balance in all things.Amber CitrineGrants immunity to extremes—poison, seduction, madness. Skills shift between harmony and restraint. Actions are efficient, never wasteful.Control, Strategy, or Elemental Stabilization systems.
PatienceAvailable#FF6347 (Warm Red/Tomato)Enduring without surrender.Garnet GlowBuffs grow stronger the longer one waits. Effects linger. Time-based manipulation or shields bloom with stillness. The system rewards still waters that run deep.Time, Delay, or Endurance-based systems.
DiligenceAvailable#ADD8E6 (Sky Blue)Unyielding effort toward a just cause.Sapphire CrystalBoosts stamina, experience gain, and skill mastery. Every action becomes more efficient the more it's practiced. True strength through repetition.Worker, Scholar, Combat Grind, or Crafting systems.

Additional Notes
Virtue Awakening Trigger: Often occurs after the host chooses moral righteousness over personal gain or power, especially when no one is watching.
System Limitation: Virtues do not grow in darkness—they require continual maintenance through choice and action.Virtue Collapse Risk: If the host falls to the opposing sin, the system may fracture or corrupt into its sin counterpart (e.g., Diligence → Sloth if will breaks).

VirtueOpposing Sin
HumilityPride
CharityGreed
ChastityLust
KindnessEnvy
TemperanceGluttony
PatienceWrath
DiligenceSloth

Beginner’s Writing Course

This story is yours. Grow it how you like. Fail, rewrite, evolve—it’s all part of becoming a better storyteller. Good luck, Storyteller!


Lesson 1: Choosing Your Character’s Path
Before you start writing, choose a section that matches the kind of story you want to tell. These will help shape your character’s role:
Destroy – Your character is a villain or antagonist. They may want revenge, chaos, or power.
Restore – Your character is a hero or protagonist. They aim to fix the world or protect others.
Support – Your character is a side character or guide, someone who helps others but doesn’t always take the spotlight.
Resentment – Your character is shaped by deep emotional scars. These stories are often about healing or revenge.
Hidden – A rare or secret role—hard to unlock. Great for advanced or unique concepts.
Optional: If you're using the Wonderstar Association system, you can also create your own unique section.
Note: The Stream path is locked until you’ve practiced more and understand how this system works.


Lesson 2: Understanding Your Character’s Core
Answer these questions to get a solid idea of who your main character is and how they fit into the system:
1. What system is bound to your character? (Is it about revenge, healing, learning, destiny, etc.?)2. Why did the system choose them? (Was it because of something they did or how they lived?)3. What role did they play in their homeworld? (Student, villain, runaway, hero?)4. What is their main goal? (Freedom, revenge, love, survival, rebirth?)5. How do they feel about their world? (Love it? Hate it? Feel trapped?)6. What was their situation after death? (Were they lost, confused, angry?)7. How did they die? (Was it tragic, funny, accidental, or meaningful?)Once you've answered these, you’ll have a stronger grasp of who your character is and what drives them.


Lesson 3: Writing Your First Chapter
Start your story with Chapter 0.1.
The "0" chapters are used for background or character-focused content, like a prologue or origin story.After that, your character will enter their first world, called a Trial World.If you’re using the Wonderstar Association framework:
- Start in Introductory Class – Novice Rank
- Complete three Trial Worlds to get the feel of writing before jumping into advanced arcs.
Don’t worry about making it perfect. Think of this stage as practice and exploration.


Lesson 4: Love or Rebirth? Your Character’s Endgame
You get to decide what direction your character will take:
Option 1: Romance Arc (Partner Route)
- Your character can meet their future partner in any world.
- Their bond transcends worlds, and the partner follows them into each new life.
- If they grow beyond just love, they might be Soulmates.
Use “Soulmate Shard” if using Wonderstar Association.
Option 2: Completion Arc (Rebirth Route)
- Your character follows the mission given by their system.
- Once they fulfill their purpose in each world, they unlock the option to be Reborn into a new life.


Lesson 5: Developing Your Arcs and Worlds
Build deeper arcs with the following checklist:
Basic Info:
- Arc Title
- Genre (Fantasy, Romance, Horror, etc.)
- World Setting
- Character Class (Optional)
- Character Rank (If using a ranking system)
- Plot Summary
- Memory/Resentment (Character’s emotional core)
- Missions/Objectives
Extras:
- Rename real-world things to fit the world (e.g., Starbucks → Starshade Brew)
- Add any special conditions, themes, or mechanics unique to the arc
Also consider:
- How long will this arc last?
- How does it help the character grow?


Lesson 6: You’ve Started Your Journey!
Now that you've built your character and world, go wild with your creativity! A few final tips:
Don’t stick to just one genre—experiment!Each arc can be as long as you want—some may be 30 chapters, others 100+.If you’re publishing on WebNovel, you can separate arcs into Volumes.Try entering writing contests if you're feeling confident!

Book Recommendations

You can send your own recommendations to the email:
Wonderstar Association


System × Host
– System Binding
– Missions
– Cheat Systems
Worldhopping
– Fast Wear
– Multiple Universes
– Role-Based Missions
Characters jump across worlds, typically fixing stories, collecting points, or escaping a system.

Chinese Webnovels (CN)

English Webnovels (Inspired by CN)

Glossary

System World Notes

Everyone is Insane (But Think They're Not)
Due to traveling across countless worlds, every individual becomes desensitized to abnormality. Even the most traumatic, horrifying, or ridiculous events are accepted as “normal.”
Mental stability is essentially non-existent here.
Restore and Stream = The Least Insane
Of all sections, those in the Restore category (main character types) tend to hold onto the most sanity.
Some Stream members (those who influence but don’t follow a set script) also retain relatively stable mindsets. Emphasis on some.Age System: Death ≠ End
Ages shown are the age at death, but they continue to age as souls.
Format: Death Age / Current Duration (Soul Age)Everyone Is Dead (In Ridiculous Ways)
Every person in the system is canonically dead, whether through tragic horror or just plain stupidity.
The methods of death range from “comically idiotic” to “utterly grotesque.”Systems = Animalistic Concepts (With a Twist)
A "System" is a semi-sentient guide often based on animal traits, especially in world-hopping roles.
In the world of Mavis, systems appear as humanoids with animal features (ears, tails, etc.).Stream systems are unique—they appear as genre-themed fairies and are the only ones that actively monitor the host's mental health. Other systems... do not care.Outfits Reflect Progress
All characters start out wearing basic gear: White long shirt/dress, pants, socks, and shoes.
Over time, they can purchase or earn outfits that match their personality or story role.– Starter Outfit = New Arrival
– Stylish Outfit = Progressed Character (Mid-to-Late Stage)
Screens as Status Indicators
Each soul has a screen interface. Its design reflects three layers of identity:
- Color = Class
- Background Symbol = Section (Restore, Destroy, etc.)
- Text Color = Section as well
Soul Bodies: Tall by Default
As souls, their manifested forms are unnaturally tall: 6 ft to 10 ft. They can voluntarily choose a shorter appearance if they wish.
Development Systems Get Unique Masks
Only Development-type Systems receive a mask as a defining feature.
The mask acts as a focus tool, helping them identify goals and observe key characters.Each mask has a unique colored outline based on the system’s section (e.g., Restore, Destroy, Resentment).

The teal/turquoise color is where the section color is placed.


Meanings

Nivor: Also known as "System", is an Advanced Artificial Intelligence (AAI), created to be a balance between universes beyond Ascian's control. Nivor is Nivoraith, a short terminology due to Nivor being only a selected choices incomparable to Nivoraith. It only has stuff to help the "Hosts" to advance further exploration and development.—— Hosts: They are the souls of the dead, only a select few can become a host from their world. They are only referred to as "Host" due to them inhabiting physical bodies. Hosts are materialized souls within the Association, only if they choose the divinity, their current selves become physical. Materialized souls don't have the need for what physical bodies need.—— System Points(SP/pts): It's basically the Association's form of currency. SP is used for everything, from the basics to the advanced. The only way to gain SP is though missions based on the Nivor and sections. Mainly used to buy stuff to help Hosts in worlds that are very difficult depending on the situation.—— Interface: An augmented screen that has a few select area's. Main area, shows all the information collected throughout the cycles; Rules, Ranks, etc. Sub Area, shows the host their information and information regarding to their worlds.


Arcs / Worlds: Arcs are the divided feature to the world's, which are novel like places. Each arc is represented by dividing it as; "Arc 1: Story name/Character Name/Star color" with a corresponding; "1.1, 1.2, 1.3, 1.4..." etc depending on how much chapters it will take to finish that world. Worlds have a 'plot' that is shortly followed by 'main characters', 'support/side characters', 'villain characters', and much more regarding to the world.—— Stars: In the sub Area of Nivor, completed worlds are referred to as Stars. It was designed to help the hosts understand in a completed sense.—— (Blank) Children: Commonly referred as the Main Character (MC) of the world. They can also be referred to as; "Heavens favourite", "Golden Child", "Destined One", etc. It's seen as the one who has more "power" in regards to their fate or destiny.—— Punishment: Hosts who fail the world's main missions go to the punishment worlds, which excludes Nivor from helping any further other then just giving their mission and information regarding to the world. Hosts either loses one or more of their senses, or receives a disability to make it even more difficult. By help: Unable to access the normal shop. Their system is also unable to asset them.—— Penalty: Hosts who fail a hidden or special missons, receives a wide variety of penalties that also make it complicated. The penalty can differ regarding to the seriousness of the misson. Some may even be; Deduction of points, random sin or virtue, longevity(years) to current homeworld, banned from a certain thing, and any other thing. Choice is yours to make.—— Vacation: Hosts who have done over 20k worlds receives a 3 year long vacation to one of the vacation hot spots in Serenia. Hosts who have done over 1M worlds receives a 20 year long vacation in a old world that has been completed. Hosts who have done over 3B worlds receives a 60 year long vacation to their discretion.—— Architects: An overall name for the Hosts and Systems who've decided to help within the association, ultimately becoming duty bound to the association. An Architect does indeed receive payments when a new host under their wing completes a world. An Architect receives double the SP that a host normally gets.Soulbind: A tether forged between hearts, born from the weight of wishes unfulfilled, desires unmet, and resentments unspoken. An emotional connection so powerful that it binds souls across time, pain, and longing. It's neither purely love nor hatred—but the entire spectrum in between.
Wishes: The hope behind the bond—what could have been.
Desires: The burning need that strengthens it—what is wanted.
Resentments: The wounds that won’t fade—what was denied or broken.


Galaxy Rainbow (LGBTQ+): Each author has their own version and view points on how to create a book, but if your reading this type of book, it is more often going to be gay or straight.Warnings: An author will place warnings regarding to sexual themes or violent themes. Some may not even place a warning regarding to either, so do be warned when reading.Birthday: Existence Day
Calendar: Astral Calendar
Clock: Cosmos Clock
Celebration: Observance
Age: Duration
(More in-depth explanations at "The Atlas")

Starter Clothing Sets

Each character begins with one of three base outfits based on gender identity: Female, Male, or Other.These starter clothes serve as the foundation of the character's appearance. You may adapt them to suit specific religious beliefs, cultural backgrounds, or to better reflect the personality of your character. Customization is encouraged through accessories and personal motifs, but the base outfit must remain identifiable.Color Requirement: All starter clothes must correspond to a Purity Tier (see below). These colors symbolize the spiritual or moral alignment of the character at the time of initiation.While customization is allowed, the primary color must remain aligned with the assigned purity tier. Additional decorations—such as sashes, belts, jewelry, or fabric patterns—should enhance the character’s personality without disrupting the tier integrity.Crystal Necklace
– Every outfit is paired with a crystal necklace, symbolizing the character’s current section, faction, or role.
– The crystal color is customizable and reflects the section the character belongs to.
– The shape of the crystal can be modified to match personal, religious, or cultural significance.
Once the character graduates from Novice Rank, the crystal necklace can be removed or replaced.

Female Starter Outfits

Male Starter Outfits

Other Gender Starter Outfits

Style Expansion Note
Once a character completes the Introductory Class, they are no longer restricted to purity-tier colors. From that point on, they may wear stylish clothing in any color of their choice. This marks a symbolic transition from conformity to self-expression—allowing the character's appearance to fully reflect their identity, growth, and achievements.